Unusable after round rewards...

Chocfudgemud

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Have you ever had a round where you have mown through 9 or so hunters???
Plenty of us have however There is a problem with some of the after round rewards...

Eg You build a tower with 3 or so friends... In the end you manage about 6 kills
You think "Oh goodie I'm going to get something good for the next round"
Then It gives you 64 wool and you think"Hmm not the most useful thing well I could use it for a bridge"

Then the map is let's say clockwork
You go through the portal and find out that you can't place your wool
Or you get given an Iron chest plate "Yeah man"
Then it tells you the map is Deadhouse gates
See In some cases with your after round rewards they don't work with the next map...
Could you add something into the programming to make it correspond with the next map or the maps that are being voted for

Sorry for being so long :p
 

Chocfudgemud

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froyd

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I seem to remember that the percent chance of getting a reward is one of the inputs of a map's configuration file, so maybe mapmakers could be given the ability to choose what rewards can be given in their map. this would allow a mapmaker who has given all the survivors iron swords to have more useful reward items.
 

LISTINGS09

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I would love to see this as a map option, where the map created could add 10-15 times randomly for the map.
Wish granted!

I will add in the ability to set a 'pot' that can be picked from per level, if it's not defined you'll get one of the random items from the standard pot, which despite what people say, are ALL AWESOME and VERY USEFUL.
 

Danni122112

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I would love to see this as a map option, where the map created could add 10-15 times randomly for the map.
Wish granted!

I will add in the ability to set a 'pot' that can be picked from per level, if it's not defined you'll get one of the random items from the standard pot, which despite what people say, are ALL AWESOME and VERY USEFUL.
Mhm, especially the ice :3

Anyways, YAYAYAYAY <3
 

Vatumok

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I have always seen it more as a fun thing (coming from a person who always got raw fish or a dead shrub or something) than a true advantage. I find it rather silly that some people are stronger before the round has even started. I find the way it works now rather nice, it only very rarely gives anything useful, else it would just be an unfair advantage for them.
 

zezmi

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I have always seen it more as a fun thing (coming from a person who always got raw fish or a dead shrub or something) than a true advantage. I find it rather silly that some people are stronger before the round has even started. I find the way it works now rather nice, it only very rarely gives anything useful, else it would just be an unfair advantage for them.
I agree, if some OP PvPer is OP BEFORE the round even starts, it's not as fun for the other people.
 
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