Ok, uhm. You all have been very, very quick to jump to conclusions for some reason. A few examples:
Yeah, at least that cop isn't dead
You don't know if there even is a cop.
If we go by the assumptions we've made, 3 townies, 2~3 mafia, 2~3 power roles, 1~3 3rd parties... Then, I guess we just lost 2 power roles, and the last one's probably the cop.
Same as the last one, plus I'd like to know how do you keep coming up with those numbers about how many of what group there is? There might not be any vanilla townies at all, considering the amount of PRs we already have and the fact that it's a closed setup game, so one would think there are some crazy roles. There also might not be any 3rd parties, it's still a game of Mafia even if there aren't any 3rd parties and with a game that small, I'd say it can even be pretty likely.
i'malmostcertaincaffistheSKbythispoint
So because Caff comes up with a perfectly valid point about how a 3rd kill role in a game with 10 people would be too much because it has the potential to end the game too soon, you are almost certain that she is that very same highly unlikely 3rd party kill role? I'm sorry, man, but you gotta think this through again.
What is your opinion No Lynching/Lynching. If we No Lynch, we give the cop a higher chance to live tomorrow and give us info. However we also lose the chance to lynch a Mafia during that day. If we do Lynch however, we risk lynching the cop and make the chance higher the Mafia kills the cop during the night.
>implying there has to be a cop
If we decide to No Lynch, during the night 3/8 will be Mafia. And the day after 3/7 will be Mafia. So if we mislynch here we also lose. However: Atleast in this situation the cop will have 1 extra night to get an investigation.
>implying there has to be a cop
It means one more person is dead, however that one person won't matter much because in both situations if we mislynch we lose. However today the cop only has 1 investigation and tomorrow if he doesn't die he will have two.
And a MyLo with 2 investigations is better than a MyLo with 1 investigation.
>implying there has to be a cop
And I'm pretty sure there is a cop since how else are us townies supposted to figure stuff out.
I don't know, maybe there are some other, more exotic roles in play. Although, I guess there always has to be a cop, even though it's a closed setup game which makes it ideal for messing with us and putting other kinds of roles in the game which may take the cop's place as an investigative role. And I suppose no Mafia host would ever take away the investigative roles completely, so we would have to, I don't know, use logic and analyze the behaviour of other players. /sarcasm
Can we not jump to conclusions based only on flavour texts or the fact that "it's been so in every game" or "there aren't any other options for the town than to follow the cop so there has to be a cop", please? It can cost the game for the town very quickly, especially with the decisions some people seem to be making.
Alright, /end rant so I can get to the business. Considering what happened during the night, I think it's pretty obvious. 3 kill roles would simply end the game too soon (worst case scenario with three kill roles would have five townies dead by the end of Day 1), so I doubt there are any more kill roles out there and the Mafia is now the only killing role in this game. So, assuming that Ltin didn't kill himself, the Mafia killed Ltin and Ltin killed 77.
The question that we should be asking ourselves is that who would want Ltin dead if they were mafia?
Now, regarding the question of lynch/no lynch that Notty raised. Honestly, I don't even understand why it is a question. We have to lynch today, no matter if we get it right or wrong. The next day may very well be the last day of this game, so thinning out the number of suspects could come in very, very handy. We can make all sort of speculation about the numbers of the mafia or the town or the third party, but none of this changes the fact that we already have very few people in play, and very little information to play around with which means that the fewer people we have to choose from tomorrow, the better. I can expand on this idea later if someone is confused, but I'll leave it at that for the time being since I don't have very much time to type this. Hope I made myself clear on this.
And here's a new idea for you to think about: if there should be a cop or some other kind of an investigative role, I think it'd be best if they outed themselves today. It'll get them killed the next night, sure, but at least we'd have something to go on the following day (and this day as well). It's going to be a short game anyhow and if any of you are investigative roles, then the chances of you getting killed the next night are high enough already. 1 result is better than no results at all.
One last note. Someone brought up that Coolio hasn't said a word yet. Yes, very observant of you, but you should also remember that you guys decided to end the day very quickly yesterday and Coolio was probably sleeping during the whole, what, four hours of it? Same thing today, she hasn't said anything because it's night in her timezone so I doubt she'll be doing much else than sleeping for the next couple of hours.