You and mul have said like the exact same amount of things. Assuming you're town, this proves that quietness=/=mafia, since you're in the same boat. I get that in-activeness isn't helpful and if we were all completely flat out of suspicions or ideas and we were truly going for a random vote, I'd agree with lynching somebody inactive, but I for one trust our group's ability to sniff out mafia through scum-hunting alone, I trust our and my own vibe readings enough that I'm willing to spend a day's lynch on one, and for me, this day doesn't have to be a complete random lynch - we can get someone we smell to be mafia, which in my opinion is more likely to result in a positive lynch rather than just going for someone inactive, because inactivity doesn't mean they're mafia. Sure, it means they could be more helpful in the day (but in mul's defence, they are a bit like you I guess, in that they don't like saying anything until they actually /know/ what they're talking about and have something to contribute), but it's more useful for us if town are alive, whether they contribute much or not. If we go on lynching the most inactive players, we're likely just gonna lose. Not all mafia are inactive, some are probably gonna be big speakers trying to control the game. There might not be a cop in this game, there might be no useful information that we can base lynches on AT ALL, we might be stuck for the whole game in this same state, without any solid evidence at all, solely with our intuition and our gut feelings and I say we follow through with them rather than going off of 'he's inactive, therefore even if he's town he's unhelpful, let's lynch them', since I think this will just lead to our death. Your view seems to be 'vibes and stuff aren't real, we need to lynch based off of objective reasoning, and the only stuff we have is voting people who are least helpful, so let's do that', which I can understand, but I disagree with.