Puff and use their own weapon to kill them?
(also, check out my fail aim on those shots [The first one barely knicked him]. Predicting their movements: not my strong suit. Thought he was gonna head back for the HP )
I am gonna fool around with my flare gun for awhile, though. PYP said it's a good idea for me to practice with it. Let's hope this doesn't happen to me.
This. I adore strange weapons and it makes me diversify so much more than I normally would. It's how I found out I'm a decent medic (emphasis on decent. Not good, great, amazing, etc.)
Even though the Spy can kill any class in one hit, after you've got a couple of them additional ones won't be helping their team out much. It takes a very good spy, and a lucky opportunity, to take out a large number of people if the enemy team is grouped together, something other combat-oriented classes (such as soldiers and heavies) are good at.
Remember, in TF2, unlike many other multiplayer FPS games, having instakill capabilities doesn't necessarily make a class the best around, as maps are not won by one team reaching a certain killcount. It's not called Team Fortress 2 for nothing.
Even though the Spy can kill any class in one hit, after you've got a couple of them additional ones won't be helping their team out much. It takes a very good spy, and a lucky opportunity, to take out a large number of people if the enemy team is grouped together, something other combat-oriented classes (such as soldiers and heavies) are good at.
Remember, in TF2, unlike many other multiplayer FPS games, having instakill capabilities doesn't necessarily make a class the best around, as maps are not won by one team reaching a certain killcount. It's not called Team Fortress 2 for nothing.
Let me develope, the spy is really the best class for me, yes of course the pyro pwns it but by far the spy has the most pros of all the classes. Why? Well first of all, the spy could turn invisible and disguise as other people, when used properly, a spy could destroy the whole opposing teams defense, the big time spy pros could sap a sentry and kill the engineer no problem then escape without being noticed. I agree with you on the point that if there is too muh spies on one team the team becomes useless and will be killed and overmatched instantly by pyros. But if there is only one spy on the team(maybe 2 max) it could really be a team player on KOTH, ctf, and capture control points. Like I said earlier of use well they could destroy the whole teams defense and make it easier for his team to finish the objective of the match. What I also like about the spy on a map le 2fort is that the spy could easily disguise itself as a sniper and joining secretly the opposin snipers camp spot and backstabbing them all quiet easily unless they have the shield.
You have been playing Spy for 14.7 hours, and TF2 in general for 110.6 hours. I have been playing Engineer for 57.6 hours, and TF2 in general for 342 hours.
If you came anywhere near my sentry I would mop the floor with you.
You have been playing Spy for 14.7 hours, and TF2 in general for 110.6 hours. I have been playing Engineer for 57.6 hours, and TF2 in general for 342 hours.
If you came anywhere near my sentry I would mop the floor with you.
Team Fortress 2 is a Valve’s sequel to the game that put class based multiplayer team warfare on the map. This unique first person shooter game was named best multiplayer game of the year by Gamespy.com.
Now to the review:
Originality: 8/10
Some of you might think that 8 out of 10 might be a little high. I guarantee that after what I’m going to say you wont think it’s enough! Let’s talk about the classes first. Instead of making classes that have emotions what so ever, Valve(maker of Counter Strike) decided to give each one of the classes a type of personality. To the gentlemen Spy up to the KGB gun loving Heavy man it will varies for each class (9 in total) which gives a extra degree of fun to the game. But wait, each class also have a very original and very funny set of weapons. Indeed, for example, the scout will have as a set of weapons a scatter gun (shotgun) powered by soda pop, a drink that makes him impossible to get hit and a bat the comes with a baseball. But that’s just a small percentage of what you can do. You could also craft your weapons to make better ones. Indeed, if you combine your scatter gun with your soda you will get a soda pop powered scatter gun.
Gameplay: 7/10
Why the not so good score? It’s because the game modes are a bit too original. They added a lot of new game modes in TF2(attaque-defend/capture the control points/Payload) but they didn’t keep the classic game modes: free-for-all and team death match. Also when playing you will notice that some classes are way cheaper and stronger then the others. I am obviously referring to the engineer class. The engineer installs a turret, upgrades it and it then it will do all the job for you by killing everything it see’s. That’s why the opposing team must destroy it fast by sapping it with a spy or by shooting it(harder to do). But no one really want’s to do the job of sapping the turrets since there is always a engineer who is guarding it. In conclusion, the cheapness of the engineer takes out some of the fun in the game. Another bad point of the game: the duration of the uber charge armour. The uber charge armour is created after a medic heals enough health points. This takes a long and boring time to do. When the uber charge reaches 100% you could deploy the uber armour on yourself and the one you are healing at the moment. The uber armour varies per medigun(invincibility,critical only, over charged health). But the only problem is, after so much time healing your teammates, you only get a lousy 10-15 seconds or uber armour wich is not worth the effort you spent to get it. Also another bad note is that there is no campaign, only multiplayer. Also after playing a few hours of the game you will notice that the game is getting repetitive.
Graphics: 8/10
The graphics of TF2 is a very important fact in the game. Indeed, the advanced graphics of TF2 provides some of the most orinigal environnements and characters ever seen in gaming history. The art design of each character will amaze everyone who plays TF2. You will obviously notice that the visual style of the characters is sort of cartoonish wich gives it yet again, an extra degree of fun and originality. But one of the problems with the graphics is that some of the characters that are are better animated than others. The maps are also original, it is not like any map i have seen. It is well made, and adapt for specific game modes unlike other games like Call Of Duty. In conclusion, the graphics are extremly important to take into consideration because if you don’t like cartoons, you won’t like this game.
In conclusion, TF2 is one of the most orignal games i have ever seen. It might have some flaws but it is worth every penny of you money if you ever buy it*.
Okay, there are so many things in this review that show you barely know the game you're reviewing that I could probably spend the next hour pointing them out. Instead I'm going to be brief with this and only name my major gripes.
Gripe #1
"They added a lot of new game modes in TF2(attaque-defend/capture the control points/Payload) but they didn’t keep the classic game modes: free-for-all and team death match."
If you care to look, you can find custom servers with built in deathmatch and free for all modes. After playing for maybe half an hour on one, you will find the obvious reason why it is not a standard mode: there is nothing that keeps the game moving. It inevitably devolves into each team alternately camping the other team's spawn, with no primary objective for them to need to focus on to draw them away from that. In addition, several classes, such as the Spy and the Engineer, that are designed to work well on a team become much less desirable.
It's not called Team Fortress 2 because every class is intended to be excellent at combat. For example, you might underestimate how useful a medic is - until one shows up on your team and you all start doing better, or the same happens to the enemy team. Teleporters? Useless, right? Not until you want to start getting back in the fray within moments of respawning on larger maps like Dustbowl.
Gripe #2
"Also when playing you will notice that some classes are way cheaper and stronger then the others. I am obviously referring to the engineer class."
Okay, this one is just...out of all the classes in the game, out of all nine of them, you managed to choose the one I don't think I've ever heard legitimately called overpowered. Unlike every other class, the Engineer's offensive ability is more or less capped. The reason for this is clear - skill has no bearing on how powerful a sentry is. Placement is key, yes, but that only goes so far - the level three sentry of an Engineer with 500 hours played is the same as the level three sentry of an Engineer with 5 hours played. Both are just as powerful - and just as fragile.
Yes, that's right. Sentries are fragile. Shockingly fragile, in fact. Without daddy Engineer around to protect them they can easily become toast. For starters, only an Engineer can repair a sentry gun, whereas any human can be healed by a Medic. They also have trouble tracking enemies emerging from behind cover; by ducking in and out of it, a Soldier can make mincemeat of an unguarded sentry in no time. Three stickies is enough to blow up a level three sentry, and on most maps finding a spot where a sly Demoman can't do that while still remaining effective is nearly impossible. An ubered Heavy - or pretty much any non-support, non-Scout class that's ubered - can take out a sentry, even if the Engineer is sitting behind it fixing it up. They simply dish out damage faster than the wrench swings can repair it. And then you have every other class, where instead of dropping off sharply, skill and damage dealing capability continue to grow together. You want legitimately overpowered classes or weapon combinations? Keep playing. You're going to find them.
Gripe #3
"Another bad point of the game: the duration of the uber charge armour."
Good lord I'm not even going to grant this a long explanation. If you want to complain that the ability to render any teammate immune to every method of dealing damage to ever exist should last for longer than a Heavy can destroy 2-3 sentries in, be my guest. When a good player allowed to ignore damage can kill most classes in a matter of moments, ten seconds is plenty long enough to do whatever you need.
On a related note, I looked through your steam profile page. Please compare the playtime ratios found here:
Furthermore, look here:
You somehow managed to get 419 kills in one life as the Spy...yet have only played 14.5 hours as him. The same nonsensical values are found in the Engineer. The same discrepancies hold true in your other classes, albeit to a far less drastic degree. Based on these oddities, I believe I can conclude that you have been playing in non-standard setups to an extreme degree, either on modded servers, with very badly performing bots, with frozen bots, on a training map that was not set up not to record stats, or something else I can't even begin to fathom. If this is the case, I believe you are not a good judge of what TF2 has to offer.
As evidence for this, I will link a number of other records. This first is from Tarathel, a friend of mine who started TF2 fairly recently.
The next is from PyroPete, another friend of mine who has been playing for only a bit longer than Tarathel.
These are presented to show examples of beginning players who I could be sure had not made a habit of inflating their stats, whether by mistake or on purpose.
Next we have one of the best Pyros I know, whose name changes like the seasons but is currently known as THUNDERCLAP BARFIGHT.
Following THUNDERCLAP BARFIGHT is NUCLEAR FIRESTORM, who plays a lot of Soldier despite constantly bemoaning his inability to rocket jump properly.
And finally, we have Medic. Medic is a competitive TF2 player. As you might expect, his stats are much better than everyone else's here...except for vati180's.
And then I ended up basically spending an hour making a review of a review and sounding like an asshole for being cynical. Go me? No offense intended, vati180; I just think before you write a review on a game you should get to know it better.
Weee. Been practicing medic some more, KritzKreig and normal Medigun. (Critical rockets are deadly, I've found)
Also to all those beginner spies out there: STOP STABBING THE MEDIGUN TARGET FIRST. It just reveals your presence to us without removing my Uber. (I can't even count how many times I've seen this done, by spies on both teams) Also, turning and swiping at my face with your knife afterwards won't help either. My Crusader's Crossbow or Bonesaw hurts you more, and I can run faster than you. Revolvers, people!
Weee. Been practicing medic some more, KritzKreig and normal Medigun. (Critical rockets are deadly, I've found)
Also to all those beginner spies out there: STOP STABBING THE MEDIGUN TARGET FIRST. It just reveals your presence to us without removing my Uber. (I can't even count how many times I've seen this done, by spies on both teams) Also, turning and swiping at my face with your knife afterwards won't help either. My Crusader's Crossbow or Bonesaw hurts you more, and I can run faster than you. Revolvers, people!
You are not even close to the first to realize this.
On a completely unrelated note, I just traded around for a Pyromancer's Mask painted with the Team Spirit that my f2p internet girlfriend really, really wanted. And they say playing video games doesn't impress women.