Very quick build.
Name of map: Sumo
Author: Guinesses
Size:100x100
Map boundary: Center is at 0,0 (as usual), radius is 50 blocks.
Kits:
Combatant:
- WOOD_SWORD.KNOCKBACK:1+Thwacker
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
Random or choose kits?: Only one kit, so random
Screenshots:
Notes: PoolHall, except with exploding creepers and the survivors now have some teeth! The entire map is built on half-slabs over ice (hence the drab look) and slow 1 is applied.
Download Link: http://www.mediafire.com/download.php?9dxycsjr3i4gnmr
Input File:
Name of map: Sumo
Author: Guinesses
Size:100x100
Map boundary: Center is at 0,0 (as usual), radius is 50 blocks.
Kits:
Combatant:
- WOOD_SWORD.KNOCKBACK:1+Thwacker
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
Random or choose kits?: Only one kit, so random
Screenshots:
Notes: PoolHall, except with exploding creepers and the survivors now have some teeth! The entire map is built on half-slabs over ice (hence the drab look) and slow 1 is applied.
Download Link: http://www.mediafire.com/download.php?9dxycsjr3i4gnmr
Input File:
Code:
MapName: Sumo
Author: Guinessis
BuildTime: 30
GameTime: 300
WorldTime: 13000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0.0
y: 87.0
z: 0.0
ChooseKit: false
OneKitPerRound: false
KitResetTime: 1
BoxChance: 0
MoveFirstHunter: false
FallReduction: 0
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0.0
y: 87.0
z: 0.0
ChooseKit: false
FallReduction: 0
CanDrown: false
Centre:
==: Vector
x: 0.0
y: 87.0
z: 0.0
WorldSize: 100
SkyLimit: 1000
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- BEDROCK
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- BEDROCK
Kit:
HunterFree:
Combatant:
- WOOD_SWORD.KNOCKBACK:1+Thwacker
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
Juggernaut:
Unlucky_Sap:
- WOOD_SWORD.KNOCKBACK:1+Thwacker
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
HunterLeader:
Combatant:
- WOOD_SWORD.KNOCKBACK:1+Thwacker
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
HunterStart:
Combatant:
- WOOD_SWORD.KNOCKBACK:1+Thwacker
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
SurvivorStart:
Combatant:
- WOOD_SWORD.KNOCKBACK:1+Thwacker
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
Effects:
Hunter:
Starting:
- SLOW|1000|0
- REGENERATION|1000|0
Survivor:
Starting:
- SLOW|1000|0
- REGENERATION|1000|0
).