Author: Jivvi!
Size: The map utilises void borders, with the actual borders roughly 75 blocks from the centre.
Map boundary: I used these coords as the centre, although the true centre is a 2x2 square of blocks
Centre:
x: 647
y: 154
z: 2725
Kits:
[accordion]{slide=Scavenger}Diggerfox
-Wooden Pickaxe (Efficiency V, Unbreaking X, Sharpness I)
-Wooden Shovel (Efficiency V, Unbreaking X){/slide}{slide=Survivor}Burrowhog
-Diamond Pickaxe (Efficiency V, Unbreaking X)
-Diamond Shovel (Efficiency V, Unbreaking X){/slide}{slide=Juggernaut}Quarrybear
-Diamond Sword (Unbreaking X)
-Leather Helmet (Protection III, Unbreaking X)
-Leather Chestplate (Protection III, Unbreaking X)
-Leather Leggings (Protection III, Unbreaking X)
-Leather Boots (Protection III, Unbreaking X){/slide}{slide=Dark Hunter}Bloodhound
-Iron Pickaxe (Sharpness II, Unbreaking X){/slide}{slide=Hunter}Diggerfox
-Wooden Pickaxe (Efficiency V, Unbreaking X, Sharpness I)
-Wooden Shovel (Efficiency V, Unbreaking X){/slide}[/accordion]Random or choose kits?: Random kits. I selected the input code options for hunters to have one kit per round so that their items do not drop (for cleanliness), but if this means that the survivor/dark hunter kits carry over then I would like it changed back.
Screenshots: [accordion]{slide= Incredibly Interesting Screenshots}{/slide}[/accordion]
Notes: This is a very dig map. Never have you seen a map as dig as this.
Various concepts include-
-Survivors can hide more effectively in dirt - due to cobblestone giving them away - but this is at the cost of space to move/hide in
-Hunter items are useless to survivors as both weapons and tools, as hunters have weapons 3/5's as powerful as the survivors, but hunters have 20 hearts to compensate.
-Balancing the hunters' slight combat edge is survivors possessing speed III, while hunters only having speed II. This combined with the survivors more effective tools makes survivors more adept at excavating and digging away
Buildbox Warp: /warp burrowhogs
Input File: [accordion]{slide=I originally used the config generator, but had to export it to include enchantments}
Code:
MapName: 'Burrowhogs!'
Author: 'Jivvi'
BuildTime: 30
GameTime: 450
WorldTime: 6000
WorldWeather: 0
Team0:
SpawnType: 2
SpawnLocation:
==: Vector
x: 633
y: 144
z: 2738
ChooseKit: false
OneKitPerRound: true
CanDrown: false
FallReduction: 1000
KitResetTime: 0
Team1:
SpawnType: 2
SpawnLocation:
==: Vector
x: 633
y: 144
z: 2738
ChooseKit: false
CanDrown: false
FallReduction: 1000
Centre:
==: Vector
x: 647
y: 154
z: 2725
WorldSize: 75
SkyLimit: 150
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
SurvivorRestrictedBreakEx:
- STONE
- COBBLESTONE
- GRASS
- DIRT
- COAL_ORE
- IRON_ORE
- GRAVEL
Kit:
HunterFree:
Diggerfox:
- WOOD_PICKAXE.DIG_SPEED:5@DURABILITY:10@DAMAGE_ALL:1
- WOOD_SPADE.DIG_SPEED:5@DURABILITY:10
Juggernaut:
Quarrybear:
- DIAMOND_SWORD.DURABILITY:10
- LEATHER_HELMET.PROTECTION_ENVIRONMENTAL:3@DURABILITY:10
- LEATHER_CHESTPLATE.PROTECTION_ENVIRONMENTAL:3@DURABILITY:10
- LEATHER_LEGGINGS.PROTECTION_ENVIRONMENTAL:3@DURABILITY:10
- LEATHER_BOOTS.PROTECTION_ENVIRONMENTAL:3@DURABILITY:10
HunterLeader:
Bloodhound:
- IRON_PICKAXE.DAMAGE_ALL:2@DURABILITY:10 HunterStart:
Diggerfox:
- WOOD_PICKAXE.DIG_SPEED:5@DURABILITY:10@DAMAGE_ALL:1
- WOOD_SPADE.DIG_SPEED:5@DURABILITY:10
SurvivorStart:
Burrowhog:
- DIAMOND_PICKAXE.DIG_SPEED:5@DURABILITY:10
- DIAMOND_SPADE.DIG_SPEED:5@DURABILITY:10
Effects:
Hunter:
Starting:
- SPEED|3600|2
- SATURATION|3600|0
- JUMP|3600|1
- HEALTH_BOOST|3600|4
- HEAL|3|49
- NIGHT_VISION|3600|0
Survivor:
Starting:
- SPEED|3600|3 - SATURATION|3600|0
- JUMP|3600|1
- NIGHT_VISION|3600|0
Last edited: