So sometimes on the server, it seems like we have no goal to work towards other than, surviving, killing humans, or at times going for an achievement. This got me to thinking, what if we had actual challenges that would earn some sort of reward, perhaps karma, or if a store is implemented some sort of currency. For example, you would type /challenge, it would give you a set objective, then you would type /challenge accept or /challenge decline. Some possible challenge examples would be, zombify 25 players over the next 4 rounds, or survive the next 3 rounds, while still having runner status, I could go on but you get the picture. To keep people from spamming /challenge to get one they want, you can only receive a challenge about every 10 minutes depending on what directors decide. To cater to less experienced players, you could pick a challenge difficultly as well, with easier challenges having a lesser reward obviously. Thoughts, criticisms everyone
As another idea for the recently implemented "Bloodbath competition" one could earn something like "challenge points" for completing a challenge. Then at the end of that week's competition, whoever has the most points would be rewarded with the ability to create the next zombie skin, and perhaps the runner-ups would be able to choose their own announce, and farewell messages.
As another idea for the recently implemented "Bloodbath competition" one could earn something like "challenge points" for completing a challenge. Then at the end of that week's competition, whoever has the most points would be rewarded with the ability to create the next zombie skin, and perhaps the runner-ups would be able to choose their own announce, and farewell messages.