Map Name: 1916
Map Authors: theROZE, Plive
Game Type: Capture the Flag
Map World Border: 64x129
Download: advplot TheROZE
Round Time: 300 seconds
Min Player Count: 10
Max Player Count: Server maximum
Team Names: United Kingdom (Green) vs German Empire (Brown)
Spawn Locations: Dugouts on either side of the map in the trenches marked by iron doors.
Flag Locations: Flags are marked with two blocks of wool inside each tank.
Kit modifications: All players are to have full coloured leather armour for their team and be equipped with a bow (which kills in one shot regardless of range at a full charge) and an iron shovel (which deals 5 hearts, if possible.)
Screenshots:
Notes: I decided to make a map themed on the Western Front. The tanks containing the flags have functional cannons and guns, and there are working artillery/machine gun emplacements scattered around the backlines. The central no man's land has a naturally raised area in the centre to encourage longer ranged fighting there, and the engagements become increasingly close as players move towards each team's base.
Map Authors: theROZE, Plive
Game Type: Capture the Flag
Map World Border: 64x129
Download: advplot TheROZE
Round Time: 300 seconds
Min Player Count: 10
Max Player Count: Server maximum
Team Names: United Kingdom (Green) vs German Empire (Brown)
Spawn Locations: Dugouts on either side of the map in the trenches marked by iron doors.
Flag Locations: Flags are marked with two blocks of wool inside each tank.
Kit modifications: All players are to have full coloured leather armour for their team and be equipped with a bow (which kills in one shot regardless of range at a full charge) and an iron shovel (which deals 5 hearts, if possible.)
Screenshots:
Notes: I decided to make a map themed on the Western Front. The tanks containing the flags have functional cannons and guns, and there are working artillery/machine gun emplacements scattered around the backlines. The central no man's land has a naturally raised area in the centre to encourage longer ranged fighting there, and the engagements become increasingly close as players move towards each team's base.