Name of your map: Quarry
Creator(s): radman573
Map size: um....... not so sure, although it looks big, there really is a limited amount of area that a peep can go :D
Round time: The standard time for CTF rounds (10 min?)
Teams [Red/Blue/Yellow/Green/None]: Red and Blue
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: CTF
Time of Day: 6000
Biome: Plains
Which blocks need to be ob [cannot be destroyed]?: No block can be destroyed
Cannons [obsidian]: 0
Jumppads [endportal]: 0
Boosters [daylight sensor]: 0
Item Spawners [chiseled stone brick]: 0
# of 'None' Spawns: 0
# of 'Red' Spawns: 1 ----> Where picture #3 shows
# of 'Blue' Spawns: 1 ----> Where picture #10 shows
# of 'Green' Spawns: 0
# of 'Yellow' Spawns: 0
Sorry for lack of cords, I cannot seem to be able to use the schematic and create a world out of it to see. Once I am able to, I will state the requested cords.
Screenshots: http://imgur.com/e604GrP,jlrfN04,X1...3IA,V79r8hM,EO12CBN,MnZFruf,qST8Wlz,bRDMTHd#0
Download link: This is the link to the SCHEMATIC: http://imgur.com/5q42Y3J,8v4xSkV,XFtZ5jH,Ncl642p#0
Unfortunately, I do not know how to turn that^ into a world that I can look through so... the cords will be delayed until I can do so If you wish to see it without using the schematic, you can go to BuildBox and type /warp radman573, that will take you to the center of this map, everything that needs to be opened is already opened.
Additional comments: I just thought it would be interesting to mix things up every once in a while. I know the map isn't symmetrical but everything has been taken into account to ensure that one team does not have an advantage over another :D
There are many ways to get from one place to another, which will just add to the excitement instead of the predictable paths of the other CTF maps.
Creator(s): radman573
Map size: um....... not so sure, although it looks big, there really is a limited amount of area that a peep can go :D
Round time: The standard time for CTF rounds (10 min?)
Teams [Red/Blue/Yellow/Green/None]: Red and Blue
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: CTF
Time of Day: 6000
Biome: Plains
Which blocks need to be ob [cannot be destroyed]?: No block can be destroyed
Cannons [obsidian]: 0
Jumppads [endportal]: 0
Boosters [daylight sensor]: 0
Item Spawners [chiseled stone brick]: 0
# of 'None' Spawns: 0
# of 'Red' Spawns: 1 ----> Where picture #3 shows
# of 'Blue' Spawns: 1 ----> Where picture #10 shows
# of 'Green' Spawns: 0
# of 'Yellow' Spawns: 0
Sorry for lack of cords, I cannot seem to be able to use the schematic and create a world out of it to see. Once I am able to, I will state the requested cords.
Screenshots: http://imgur.com/e604GrP,jlrfN04,X1...3IA,V79r8hM,EO12CBN,MnZFruf,qST8Wlz,bRDMTHd#0
Download link: This is the link to the SCHEMATIC: http://imgur.com/5q42Y3J,8v4xSkV,XFtZ5jH,Ncl642p#0
Unfortunately, I do not know how to turn that^ into a world that I can look through so... the cords will be delayed until I can do so If you wish to see it without using the schematic, you can go to BuildBox and type /warp radman573, that will take you to the center of this map, everything that needs to be opened is already opened.
Additional comments: I just thought it would be interesting to mix things up every once in a while. I know the map isn't symmetrical but everything has been taken into account to ensure that one team does not have an advantage over another :D
There are many ways to get from one place to another, which will just add to the excitement instead of the predictable paths of the other CTF maps.