[FFA]Green Arches

chris360kss

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Name of your map: Green Arches
Creator(s): Myself and with some help/advice from JKangaroo
Map size: 63*63
Round time: 7 minutes
Teams [Red/Blue/Yellow/Green/None]: None
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: FFA
Biome: Forest


Which blocks need to be ob [cannot be destroyed]?:
#126 (Oak Slab)
#17:1 (Spruce Log)
#1 (stone)
#85 (Fence)
#16 (Coal Ore)


# of 'None' Spawns: 5
The spawns I would like to be random in the sky, like in some maps on the classic server, if this is not possible I have placed some glass blocks in the sky for which I would like to be the spawns.


EDIT: I would like the map to start at midnight (18000)
Screenshots: http://imgur.com/a/7K1ht
Download link: It can be found at my plot on BuildBox plot at the warp of /ChrisPlot1. The schematic is saved under the name of ChrisTnT1
 

chris360kss

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Green Arches has been added to the rotation however it causes a lag overload so it had to be removed from the rotation, though I'm not sure if there are any further plans for it.
What kind of lag? Low FPS? Or server lag?

I have no idea why, I might check some stuff out in MCedit :/
There's no redstone involved with the map or any other typical source of lag, so probaby something to do with chunk loading or lighting errors.
 

SparklyMuffinz

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It is a fun map - it's just a matter of this map causing a ton of lag... I think I know why and I will test it to see if it's fixed. If so then it'll be approved. Thanks for the submission. :)

EDIT: It seems the problem is still there, as well as the gameplay is not as diverse as it could be (not due to the fault of the map maker - certain areas always receive attention more then others and on this map, it's only the ground.) And for those reasons, going to have to deny the submission. Sorry!
 
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