I think the strength pot throws a wrench in the works of many FFA maps, as kits generally have a strength and a weakness.
For example, the archer kit on my map can run around staying at range, it has speed II, but a gold axe, making it rather ineffective for melee, though they are best at range
The scavenger deals less damage over all, but has the highest defense and best health regen
The cave dweller is the midway point between the other 2 classes - Decent speed and decent damage
Basically, each role generally has a niche it fits into, and the strength pot could remove that niche, so remove the strength pot.
For example, the archer kit on my map can run around staying at range, it has speed II, but a gold axe, making it rather ineffective for melee, though they are best at range
The scavenger deals less damage over all, but has the highest defense and best health regen
The cave dweller is the midway point between the other 2 classes - Decent speed and decent damage
Basically, each role generally has a niche it fits into, and the strength pot could remove that niche, so remove the strength pot.