Map Name: Thunder Hill
Map Authors: Catcocomics
Game Type: FFA/TDM
Map Worldborder: Self-contained (barrier wall, though sky is exposed to people with fly hacks)
Download: /warp ThunderHill
Game Time: Night (may be changed to dynamic if too dark)
Minimum amount of players: 2
Notes:
*Set weather to permanent thunder, set biome to desert if rain is an issue.
*I tried to set up the kits to be kind of like rock-paper skizzors:
Knight > Rubber - (Rubber has very light armor vs the knight's medium armor)
Rubber > Thunder - (Thunder's main weapon (the Thunder Bow) is significantly less potent vs Rubber)
Thunder > Knight - (Knight's iron armor doesn't protect against Thunder's shock arrows very well)
However, I have no doubt that each kit can kill any other.
*Should Thunder Bow be power 1 or power 2? Needs to be fairly good to counter Knight's 15 armor.
Game Type: Both (minimum 6 players for tdm please)
Preparation time: 20 seconds
Round Time: 5-7 minutes
Spawn Locations: Bedrock pads
Kits:
*[BCOLOR=#333333]Thunder Kid[/BCOLOR] - permanent glowing | carries a single 1-minute lingering weakness, though duration may get nerfed.
*[BCOLOR=#ffff99]Rubberman[/BCOLOR] - no effects | carries 2 regular swiftness potions, may only have 1 if round is less than 7 minutes.
*[BCOLOR=#999999]Knight[/BCOLOR] - permanent slowness | carries 2 healing potions and a lesser golden apple.
All kits have a sword, the weakest (in terms of raw damage) being Thunder Blade.
[kit inventories are in the shulker boxes accompanying the warp point]
(TDM) Teams: [BCOLOR=#ffff99]Clouds[/BCOLOR] (black clay spawns) [BCOLOR=#333333]Lightning[/BCOLOR] (gold spawns)
Map Authors: Catcocomics
Game Type: FFA/TDM
Map Worldborder: Self-contained (barrier wall, though sky is exposed to people with fly hacks)
Download: /warp ThunderHill
Game Time: Night (may be changed to dynamic if too dark)
Minimum amount of players: 2
Notes:
*Set weather to permanent thunder, set biome to desert if rain is an issue.
*I tried to set up the kits to be kind of like rock-paper skizzors:
Knight > Rubber - (Rubber has very light armor vs the knight's medium armor)
Rubber > Thunder - (Thunder's main weapon (the Thunder Bow) is significantly less potent vs Rubber)
Thunder > Knight - (Knight's iron armor doesn't protect against Thunder's shock arrows very well)
However, I have no doubt that each kit can kill any other.
*Should Thunder Bow be power 1 or power 2? Needs to be fairly good to counter Knight's 15 armor.
Game Type: Both (minimum 6 players for tdm please)
Preparation time: 20 seconds
Round Time: 5-7 minutes
Spawn Locations: Bedrock pads
Kits:
*[BCOLOR=#333333]Thunder Kid[/BCOLOR] - permanent glowing | carries a single 1-minute lingering weakness, though duration may get nerfed.
*[BCOLOR=#ffff99]Rubberman[/BCOLOR] - no effects | carries 2 regular swiftness potions, may only have 1 if round is less than 7 minutes.
*[BCOLOR=#999999]Knight[/BCOLOR] - permanent slowness | carries 2 healing potions and a lesser golden apple.
All kits have a sword, the weakest (in terms of raw damage) being Thunder Blade.
[kit inventories are in the shulker boxes accompanying the warp point]
(TDM) Teams: [BCOLOR=#ffff99]Clouds[/BCOLOR] (black clay spawns) [BCOLOR=#333333]Lightning[/BCOLOR] (gold spawns)