JKangaroo
Your Local, Neighborhood Marsupial
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You command the illustrious spaceship of the Federation Fleet known as "The Kestral."
You are on the verge of defeat against the Rebel Armada;
And with intercepted data in hand...
You must reach the main body of your empire in an attempt to shift the course of this war...
Forever.
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Name of map : FTL
Creator(s) : Myself, JKangaroo
Dimensions : 256x128x128
Note on map size: Although complaints of Lag on larger maps have been noted, as the map is fully enclosed and is encompassed in small, fully decorated rooms, Lag should be less of an issue in this case, and the map size should work reasonably well. Was discussed with One_one_Two(or possibly omgitsathong. I do not quite remember) on the subject and the size was found to be reasonably fine.
Also note the outside of the map SHOULD NOT be reachable by any means.
Round Time : 10 minute standard through possibly 15 minutes due to map size.
Diggable depth of the map : 1
Physics : (off) standard
Which server did you build your map on? : Built on AvantGarde's personal server
Number of secrets : None. It doesn't need secrets.
.lvl file : http://www.mediafire.com/?yxv8hcvblbm3dh5
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Description and Screenshots of map. :
You are aboard a full-scale replica of the scout-ship dubbed "The Kestral."
There has been a mysterious outbreak aboard the ship, possibly obtained from your last outing on the planets surface in which you are currently orbiting.
It is your task to survive by delving through each individual room of the ship, as seen on the actual ship.
Good luck Soldier.
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Ship Overview
Bridge
Central Command (Map / Meeting Room)
Controls and Communications
Medical Bay
Shield Control Bay
Airlocks
Extra Rooms
Weapons Bay and Armory
Crew Quarters
Engine Core and Outer Engines
Oxygen and Life Support
Teleportation Console
The map is supposed to be semi-difficult, as the amount of hiding spaces should catch humans off guard; but with the size of such a ship, it should also give a reasonable rate of survival. Doors give good, narrow choke-points in order to trap humans in, but also give good means of flight when pursued by zombies. Each room provides a different means of gameplay due to their individual building style / decor placed throughout it, which should also spice up the gameplay somewhat.
If there is a low amount of players online, it would be suggested that op's cut off a portion of the map if the map is chosen to be played upon to make the gameplay more balanced, and not to pro-human or pro-zombie. (Of course, this only occurs if the map is accept that is! )
If there are any map flaws in the map or possible, please let it be made known in the comments below and I'll fix/contemplate them in due time. Feedback is greatly welcomed. Thank you and goodnight!
- JKangaroo: Blocktopia's Gentlemanly Squirtle
Editors Note: All screenshots were taken before the roof of the ship was constructed. All screenshots do not show the entirety of the final product, and is only used to show clearer detail of each particular room in total. We are sorry if there was any confusion.