Give Orbs Based On Player Movement

BanSwift

Geezuslike
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I agree with Psycho. You should be rewarded more by taking risks, rather than going afk in a hole. You are more likely to be killed if you are running around. This could be abused though. Instead, maybe add a penalty for Sneaking?
 

Vatumok

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I see the purpose of this proposed change however it forces players to stop playing towards their win condition to get extra orbs which I do not like. If camping or hiding is an overpowered strategy we can think of betters to deal with it. It would probably be tough to code this in properly and if it's inplemented then players will run around to get more orbs instead of playing smart to win.
 

3nd3rslayer

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I like the general idea but I think we need to develop it. Not giving orbs at all for camping is a bit extreme and it doesn't encourage some smart tactics and that might be seen in a negative side. Lets hope this thread will come up with some nice ideas to develop so this can end in a good way.
 
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