Jaunt - Concept art for a game that will never be

TheMFreak

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I know I've already hinted at a lot of this stuff in my gallery, but I figured at this point I might as well just make a separate topic for it since it is growing rather quickly.

ALL THE ARTWORK SHOW HERE IS PURELY CONCEPT WORK. NONE OF THIS REPRESENT ANY PART OF A FUNCTIONAL VIDEO GAME OR DEMO.

A while back I had an idea to create a mock-up of a video game called Jaunt. It would follow a young man as he adventured through a vast world fighting monsters and collecting treasures. I did a quick design for the first town, and it looked terrible- I might post a bit of the old stuff if anybody cares to see it by comparison.

About half a year later I went back to the idea, and started again graphically from scratch. This time I approached the style of the game as a classic Gameboy game, inspired greatly by the original Pokemon and LoZ games. The game is rendered in only the original 4 shades that a GB could produce, and the world is broken up into individual 256,256 areas (slightly larger than the actual dimensions of the GB screen to keep things from looking cramped).

Here is a concept of how the title would've looked-

The strange pillar in the center is called a Jaunt Stone. Basically they are ancient relics left by a forgotten race, and your character accidentally absorbs some of that race's powers and can once again activate them. Once they are activated you can use them to teleport from one stone to another. Every major town will have one, so basically they are the fast travel system of the game. In fact, you should be able to find them rather easily in the two towns I posted below.

The very first overworld town, you would start the game in the small patch of houses in the lower left corner-


Another concept city that isn't completed yet, most likely the 2nd one you would visit-


And lastly the main character, the girl he loves, and a dog... because everybody loves dogs!



As I said above this is all just concept art, and I have no plans to code the game- mostly because I am terrible at coding, and all the stuff I'd like to add if far beyond your average game-making program. If Jaunt could actually be made I'd love to see a game with modern RPG elements, equitable items and weapons, sidequests, and an emphasis on exploration, all presented in GB era graphics. So pretty much it would be a game with a modern feel but an oldschool look.


Any comments, suggestions?
 

TheMFreak

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You my freind, need yourself a 'bad-guy', or evil person trying to stop him.
The original draft of the plot I had scribbled down in a note book was-
In Jaunt you play a young man named Amble. He grew up in small village that sat undisturbed from the outside world, and as a child was best friends with a beautiful young woman named Tally. After her family moved away to a neighboring village Amble never forgot her, and when he grew old enough he set out on a trip to visit her. Along the way thought, he witnessed the awakening of a great evil, and as a result absorbed some of the power that was once possessed by the ancient Harcrypt beings. These powers allow him to activate some of the long dormant Harcrypt technology, the most common of which are the dormant Jaunt Stones that allow a person to travel great distances between other activated stones. Because he alone now possessed the powers of the ancient Harcrypts he is the last hope of preventing a new rain of evil from a creature forgotten by time.
-I never did decide what/who exactly that great evil will be, but it was a convenient way to get things started, explain how the Jaunt Stones suddenly started working again, and explain why the protagonist is the only person who can save everybody.
 

zezmi

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The original draft of the plot I had scribbled down in a note book was-

-I never did decide what/who exactly that great evil will be, but it was a convenient way to get things started, explain how the Jaunt Stones suddenly started working again, and explain why the protagonist is the only person who can save everybody.
Okay cool, I would develop the "Great Evil" further if I where you.
 

TheMFreak

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Haha I was trying to figure out how to make a stone floor texture using only 2 colors, and all the versions I was coming up with looked terrible. But just to make sure I stacked them, because sometimes a tile looks bad by itself, but good when it is repeated next to itself over and over-

And then it dawned on me that one of my failed attempts looks more like sand than stone! So I quickly tossed together a few cacti, and some remains of less lucky travelers- also I brought back an old mountainside tile that I had scrapped- and came up with this little shot.
 

tnm

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I never lie! Jaunt v. 0.1 is now released!
Controls are simple, WASD and the arrow keys. They both work.
Press the space bar to go into the first level.
Press F3 for statistics (only FPS at the moment) .
You need Java 1.6 or later, to run it, but as this is a Minecraft community, I'm presuming you have it.
Don't worry about there not being an icon, I need MFreak to make one for me ;)

https://dl.dropbox.com/s/ebynhrqqjj...77sU83SQMWV5qQifFnysuCT7BpVhF2M0dp36gzyg&dl=1

TheMFreak

PS: Can we rename this post "Jaunt-Concept art for a game that now exists!" ?
 

TheMFreak

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I never lie! Jaunt v. 0.1 is now released!
Controls are simple, WASD and the arrow keys. They both work.
Press the space bar to go into the first level.
Press F3 for statistics (only FPS at the moment) .
You need Java 1.6 or later, to run it, but as this is a Minecraft community, I'm presuming you have it.
Don't worry about there not being an icon, I need MFreak to make one for me ;)

https://dl.dropbox.com/s/ebynhrqqjj...77sU83SQMWV5qQifFnysuCT7BpVhF2M0dp36gzyg&dl=1

TheMFreak

PS: Can we rename this post "Jaunt-Concept art for a game that now exists!" ?
Holy cow hahah. That's adorable :D

On a related note I have no idea how to edit titles on this forum XD
 

ealev

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I never lie! Jaunt v. 0.1 is now released!
Controls are simple, WASD and the arrow keys. They both work.
Press the space bar to go into the first level.
Press F3 for statistics (only FPS at the moment) .
You need Java 1.6 or later, to run it, but as this is a Minecraft community, I'm presuming you have it.
Don't worry about there not being an icon, I need MFreak to make one for me ;)

https://dl.dropbox.com/s/ebynhrqqjj...77sU83SQMWV5qQifFnysuCT7BpVhF2M0dp36gzyg&dl=1

TheMFreak

PS: Can we rename this post "Jaunt-Concept art for a game that now exists!" ?
You can walk on top of trees. And up buildings. Definitely 0.1. :p
Great job making what you did, though.
 

Spencer75

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This is brilliant. Great work TheMFreak! I love games made like these, they're so nostalgic.

Reminds me of Poke'mon!
Same here. Pokemon Red, Blue and Yellow? ;)

I never lie! Jaunt v. 0.1 is now released!
Controls are simple, WASD and the arrow keys. They both work.
Press the space bar to go into the first level.
Press F3 for statistics (only FPS at the moment) .
You need Java 1.6 or later, to run it, but as this is a Minecraft community, I'm presuming you have it.
Don't worry about there not being an icon, I need MFreak to make one for me ;)

https://dl.dropbox.com/s/ebynhrqqjj...77sU83SQMWV5qQifFnysuCT7BpVhF2M0dp36gzyg&dl=1

TheMFreak

PS: Can we rename this post "Jaunt-Concept art for a game that now exists!" ?
That is awesome, nice one tnmjimbob! All that needs adding now is walking animations and obstacles. :D
 

TheMFreak

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This is brilliant. Great work TheMFreak! I love games made like these, they're so nostalgic.



Same here. Pokemon Red, Blue and Yellow? ;)



That is awesome, nice one tnmjimbob! All that needs adding now is walking animations and obstacles. :D
I've been working on animations, I just never posted them. If only I could figure out how to make it switch between the individual screens like in LoZ Link's Awakening.
 

Trap_Wolf

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DID SOMEONE SAY.
CONCEPT ART FOR A CONCEPT GAME.


A boy, a girl, and a small dog go on an excursion to gather some wood for both of their households. While out in the forest they become a little lost and wander about until they find a house. Not just an ordinary house. A completely edible house. Which they take pieces of to nibble and chew until satisfied. Before the owner returned though, the trio quickly ran away from the house to return to their own homes.

Upon reaching their homes they found everything bare. As if their parents took up and left, but that wasn't the case. A witch, who was the owner of the edible house, and kidnapped their parents. Taking them far away into the Land of Magick. It is up to these three to travel across the country to retrieve their parents.
____________________________________________________​

Okay.
So.

I was bored. Started drawing. Here it is. <.<

The male character that I imagined in my head cannon plotline was more serious and closed from the world. He'll generally be careful in situations other than his counterpart. She's more out going and little bit senselessly adventurous.

PERFECT COMBO.

So huzzah. It's my fan art for dis game. It's a little scritch-scratch which is what I was just drawing for the sake of drawing. Nothing serious. Although I have planned for future stuff to be added like in the top two corners, silhouettes of their parents, and bordering around other character profiles and monsters and allies and stuff. REAL GOOD SHIT, but only if this little jaunt project continues I may actually put real graphical effort into this cover art page which could possibly go over the game case if there was a real physical copy of this game sold in real life.

Long sentence.

Dam u str8 babygurl.

Edit: Flaw with my plot though. The definition of Jaunt means small, short adventure. OH WELL.
 
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