Name of your map: Supremacy
Creator(s): rawrmynameisrex
Map size: 66 x 66 x 58
Round time: No idea.
Teams [Red/Blue/Yellow/Green/None]: Red & Blue
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: KOTH
Time of Day: Daytime 1000
Biome: No idea.
Which blocks need to be ob [cannot be destroyed]?:
49, 57, 85, 89, 125:1, 69, 109, 124, 67, 120, 134, 20, 35:11, 35:14, 44, 5:1, 4, 155:1
Blocks that can be broken:
2, 3, 155
Cannons [obsidian]: 2--The placement of these cannons can be changed.
Jumppads [endportal]: 32
Boosters [daylight sensor]: 0
Item Spawners [chiseled stone brick]: 0
# of 'None' Spawns: 0
# of 'Red' Spawns: 1
# of 'Blue' Spawns: 1
# of 'Green' Spawns: 0
# of 'Yellow' Spawns: 0
The spawns for each team are located where the diamond blocks are at and in their respective colors.
Screenshots:
Updated Version: http://imgur.com/a/u8Agb
Old Version: http://imgur.com/a/wWbCs
Download link: It's in BuildBox on one of my plots @ "/warp rawr"
Additional comments: I wanted to make a KOTH map and this is what came to mind. The center (KOTH) area is only accessible through the top of the map unless players use grenades or build wool bridges to get to it. It's five levels of the same circle that players can access through jumppads. The bottom area is where the spawns are at. I originally wanted to leave the center area under the KOTH bit to be open so that players would fall into the void if they were knocked off.... but I figured that players would hate that so I fill it up with grass. Should I leave it open?
Update: I made significant edits since the bedrock block wasn't really necessary anymore.