LowLightCombat

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ealev

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MapName: LowLightCombat
Author: ealev
Scavenger:
- WOOD_SWORD
Juggernaut:
Ninja Lord:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
HunterLeader:
Nuclear Ninja:
- IRON_SWORD
- CHAIN_LEGGINGS
- BOW
- ARROW|16
Hunters:
Kit1: Ninja Warrior
- IRON_SWORD
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
Survivors:
Kit1: Ninja Warrior
- IRON_SWORD
- BREAD|2
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
Random kits.
All survivors and hunters will spawn with a 5:00 Speed II buff.
Fall damage is off.

















Notes: This map was, evidently, based off Low Light Combat. It changed a bit as I made it, but it's still an idea I'd like to see in AoD. This is a kind of map that is new, I honestly don't expect it to be accepted; it's a very small map, but very short. I want to try and add some variety.

Download Link: http://www.mediafire.com/download.php?u4g5602fkxqryry

MapName: LowLightCombat
Author: ealev
BuildTime: 30
GameTime: 180
WorldTime: 18000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 65
z: 5
ChooseKit: false
OneKitPerRound: false
KitResetTime: 0
BoxChance: 0%
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 65
z: 5
ChooseKit: false
Centre:
==: Vector
x: 0
z: 5
WorldSize: 22
SkyLimit: 91
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0%
HunterFree:
Scavenger:
- WOOD_SWORD
Juggernaut:

Ninja Lord:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
HunterLeader:
Nuclear Ninja:
- IRON_SWORD
- CHAIN_LEGGINGS
- BOW
- ARROW|16
HunterStart:
Kit1: Ninja Warrior
- IRON_SWORD
Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
SurvivorStart:
Kit1: Ninja Warrior
- IRON_SWORD



Kit2: Ninja Specialist
- STONE_SWORD
- BOW
- ARROW|16
 

Infected_alien8_

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Sorry, but in my opinion the map is way too small. I know you are going with a quick arena styled map, but I think for it to be fun it needs to be bigger and with a few more chests. I personally think the round will be too quick and not be any fun. -1 from me for now. But thanks for trying ;)
 

ealev

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Sorry, but in my opinion the map is way too small. I know you are going with a quick arena styled map, but I think for it to be fun it needs to be bigger and with a few more chests. I personally think the round will be too quick and not be any fun. -1 from me for now. But thanks for trying ;)
I was thinking about this; gonna work on it a bit to make it bigger. I'll get the download link when I'm done.
 

Jivvi

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This map has the same sorta vibe as New Narrows, you probably need the kits to be nearly as powerful as they will get, 'cause the map won't be fun unless players can just jump right into the thick of things without being hugely underpowered compared to other players. Kit contrast might help too, maybe Surviviors have iron swords, but Hunters have a bowbthat they can snipe with. (that example isn't the best, 'cause bows do decent damage, but you get the picture)
Even without changing it, I really like it
:laugh:
 

Danni122112

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Only problem is that some people (like me) can play with full bright on whiles others cant, and I can at least see decently in the dark like this which would give some people a edge.
The brightness settings is the same in vanilla mc and optifine, so everyone can just set it to bright.
 

Baker93

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Well size isn't so much of an issue at least. However, I'm not sure I really get the whole concept. Short of just straining my eyes and making me sit 3cm away from the screen.

However, there is to an extent some potential, whereby you could create a much darker map, give hunters night vision upon spawning, but only a short burst for survivors when they are attacked.

I'm afraid I cannot see this map fitting in at it's current state.
 
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