Map Name: Thundering Skies
Author: Catcocomics
Type: Mob
World border: players trying to escape will fall into void, though if need be, you can use the purple-winged ships for guidance.
Download: I haven't created a warp for this, but it's directly above Lantern Square, can't miss.
Game Time: don't care, just leave it dynamic.
Round Time: average mob round time I guess
Maximum Players: 4
Block 'splosion: go ahead and make everything blast-proof, even if ghast fireballs are really weak.
wave time: average wave time?
Player Spawn(s): By the black shulker boxes
Mob Spawn Locations:
Shop Items: check the colored shulker boxes in the small shelters under the black shulker boxes (and put an anvil by the yellow shop, please)
Fall Damage: nope.
End Wave: Start with 30, and if people can't get late-game gear by end, or if flying mobs don't spawn within the first 5, we make it longer.
Mob List: Ghast, Blaze, Vex. all other mobs are redundant because they don't fly (unless skeletons are a good enough of an aim to shot from ~20 blocks away, which is doubtful).
Totally professional-level photography:
Special notes:
*there are no swords in this map; only bows and a knock-back shovel.
*enchanted diamond armor cannot be purchased; you have to make it yourself.
*I tested the Exorcist's Headpiece on a zombie and a vex with nothing else on me; both tests yielded 8-hit kills.
I'll post an infection map in a few days, hopefully.
After that, I get with Comp to work on a few of my previous maps to make them work/add them back in.
Author: Catcocomics
Type: Mob
World border: players trying to escape will fall into void, though if need be, you can use the purple-winged ships for guidance.
Download: I haven't created a warp for this, but it's directly above Lantern Square, can't miss.
Game Time: don't care, just leave it dynamic.
Round Time: average mob round time I guess
Maximum Players: 4
Block 'splosion: go ahead and make everything blast-proof, even if ghast fireballs are really weak.
wave time: average wave time?
Player Spawn(s): By the black shulker boxes
Mob Spawn Locations:
Shop Items: check the colored shulker boxes in the small shelters under the black shulker boxes (and put an anvil by the yellow shop, please)
Fall Damage: nope.
End Wave: Start with 30, and if people can't get late-game gear by end, or if flying mobs don't spawn within the first 5, we make it longer.
Mob List: Ghast, Blaze, Vex. all other mobs are redundant because they don't fly (unless skeletons are a good enough of an aim to shot from ~20 blocks away, which is doubtful).
Totally professional-level photography:
Special notes:
*there are no swords in this map; only bows and a knock-back shovel.
*enchanted diamond armor cannot be purchased; you have to make it yourself.
*I tested the Exorcist's Headpiece on a zombie and a vex with nothing else on me; both tests yielded 8-hit kills.
I'll post an infection map in a few days, hopefully.
After that, I get with Comp to work on a few of my previous maps to make them work/add them back in.
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