[Not a chance] Testing area improve

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Celebrir

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I thought of zombies... they would go to you, 1/2 slower than normal. They would be activated through a red block. They chase the person who punched the block. If they get you you get ported to entrance of Testing area and the other zombies would dissapear. Of course the zombies can't exit the testing area.

So, you could practise with pistols for example.
 

KingSam

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Using blocks to represent characters in the way you're describing in order to make players better at using a weapon which goes in a straight line anyway is rather silly and pointless. They can hone their skills in the actual game. Why code something that will be of no use? When tutorial gets busy, it lags enough as it is. Adding this would just make it worse. It's not going to happen, sorry.
 
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