Rituals of Fire Classic Map Making Competition!

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Ogarci

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You now have the opportunity to win awesome things to show off to everyone and help out the server by making beautiful new [Classic] levels!

What awesome things do I get, Ogarci?
Well, that depends on how well you do! Prizes will be awarded to 1st, 2nd and 3rd place, as voted by our staff members!
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First place will receive:
♦ A Steam game or any combination of Steam games worth a value of $40!
♦ A Custom Title of their choosing!
♦ 300 Super Cookies for Prestige ranks or 3000 cookies for others!
♦ A piece of custom enchanted gear with a unique enchantment that actually does something!

♦ An additional selection from this list of Steam games!
♦ Entrance into the Hall of Fame (the HoF of RoF)!

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Second place will receive:
♦ A Custom Title of their choosing!
♦ 200 Super Cookies for Prestige ranks or 2000 cookies for others!
♦ A piece of custom enchanted gear with a unique enchantment that actually does something!

______________________________________________________________________________​

Third place will receive:
♦ A Custom Title of their choosing!
♦ 100 Super Cookies for Prestige ranks or 1000 cookies for others!
♦ A piece of
custom enchanted gear with a unique enchantment that actually does something!
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How do I submit my maps, Ogarci?
Simply create a map, submit it on our map submission forum and include in the thread that you wish for it to be entered in the competition! Submit as many entries as you want! If you have a current map submission and wish for it to be submitted to the competition as well, post in this thread!
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What are you looking for in the submissions, Ogarci?
Specifically for this competition, the thing that matters most is quality. You have creative license to make whatever you please! We just need some awesome, beautiful, and fun maps. If you're looking for something closer to a rubric, here's what we'll be looking for:

♦ Quality
♦ Gameplay
♦ Uniqueness and creativity
♦ Level of challenge
♦ Simplicity

It is preferred that maps be no bigger than 100x100 to 150x150. This is simply a preference and is not mandatory for entries.
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Awesome! How long do I have to create my masterpiece(s), Ogarci?
You have 3 weeks to submit your map, meaning that the deadline for submissions for the competition will be NOVEMBER 16th!
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Anything Else, Ogarci?
All map submissions must be for the [Classic] gamemode!
Just keep in mind that all maps submitted will still be eligible to be accepted into the map rotation even if it does not win. If you have any questions regarding the competition, be it things such as where to put it or even how to upload the file, please feel free to contact me, IQDestructor, Dessern5, or any of our staff; in-game, on IRC or via forums.

BuildBox has been generous enough to allow everyone the use of plots for this competition! Just log on to BuildBox, type" /mvtp plots" followed by "/plotme auto" and build away!
 
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755someone755

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that actually does something!
Shande and aperson155
This isn't like that hat you two had. xD

Now a serious question (SINCE OGAR IS AFK INGAME BUT OKAY); what is the difference between Classic and normal maps? As far as I can tell, you could take just about any normal map make it function like a Classic one.
Is there a size limit? Or perhaps there are differences in how the lava timers are arranged?
 

Ogarci

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Now a serious question (SINCE OGAR IS AWESOME); what is the difference between Classic and normal maps? As far as I can tell, you could take just about any normal map make it function like a Classic one.
Is there a size limit? Or perhaps there are differences in how the lava timers are arranged?
The only difference is the way the maps are played and what blocks you can use in creating the map. Survival maps require resources for the player to gather. Wood for tools, a source of food, etc. Classic maps don't need this.

Classic maps are also meant to facilitate creativity too. It's not such a great idea to make a Classic map a collection of buildings with no room to build the larger structures that players usually make during Classic rounds.
 

superhalo6

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Shande and aperson155
This isn't like that hat you two had. xD

Now a serious question (SINCE OGAR IS AFK INGAME BUT OKAY); what is the difference between Classic and normal maps? As far as I can tell, you could take just about any normal map make it function like a Classic one.
Is there a size limit? Or perhaps there are differences in how the lava timers are arranged?
Classic is in creative mode sumenub, but you can't fly.
 

755someone755

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The only difference is the way the maps are played and what blocks you can use in creating the map. Survival maps require resources for the player to gather. Wood for tools, a source of food, etc. Classic maps don't need this.

Classic maps are also meant to facilitate creativity too. It's not such a great idea to make a Classic map a collection of buildings with no room to build the larger structures that players usually make during Classic rounds.
Since when do normal maps have resources.
Also, besides wood and food (melons obviously), what do the resources have to be?
 
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how high should it be? played around with world edit and realised building limit (246~) is quite high... and is there an recommended altitude for the ground? wanna build a map with alienx15 and i'm making the "frame" now. :3
 

std1997

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how high should it be? played around with world edit and realised building limit (246~) is quite high... and is there an recommended altitude for the ground? wanna build a map with alienx15 and i'm making the "frame" now. :3
It is preferred that maps be no bigger than 100x100 to 150x150.
Make your frame within these ranges. it's up to you on what you choose.
 

Ragetastic96

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Just to clarify a bit, a survival map needs a substantial source of stone or blocks that won't melt on Angry. You may have noticed that even Clay maps have a layer of stone underneath them (Stone can be converted to stone bricks, which survive angry). Clay melts on Annoyed, so you need blocks that are safe on all moods. Even if it doesn't have stone, it should have enough of a particular type of block that won't melt on angry that everybody can collect and build a house with.

But like Ogar said, none of that is necessary on a Classic map. Happy building \o
 

ShadeSlayer98

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I have a question on how the rewards work. If I had one person help me build the map and it wins. Would we both get the full reward? If not, could we split the prize? One gets the custom log in and the other gets cookies. Something along those lines.
 

Ogarci

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I have a question on how the rewards work. If I had one person help me build the map and it wins. Would we both get the full reward? If not, could we split the prize? One gets the custom log in and the other gets cookies. Something along those lines.
It would be split. Whatever persons involved in the winning group needs to decided among themselves who will get what prize. You can split it or do whatever you see fit. Everyone in the group must agree on the prize distribution. If no civil decision can be made then we can talk about how it will be decided but to be honest I don't think it will get that far.
 

Rune

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Guess I will submit my map into this competition mainly because of that shiny custom prefix and also the Hall of Fame entry.

So here is my map: http://blocktopia.net/forum/threads/classic-crater.17340/

And I guess that the bottom submission (Crater 2.0) should be put forward for the competition entry instead of the top submission (Crater 1.0)!
 

std1997

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Guess I will submit my map into this competition mainly because of that shiny custom prefix and also the Hall of Fame entry.

So here is my map: http://blocktopia.net/forum/threads/classic-crater.17340/

And I guess that the bottom submission (Crater 2.0) should be put forward for the competition entry instead of the top submission (Crater 1.0)!
You don't have to post in this thread if you want to join the competition. You just have to put a little notice in your thread/thread title that you'd like to enter the map into the competition.
 
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