I've probably stated this before somewhere, somehow but I thought I would be useful to get in in here.
Problem
Rituals of Fire is a lava survival server that promotes passive gameplay. Basically the gameplay on RoF is buy some blocks (or collect them), build a house in the first 5 minutes and afk the rest of the time. There's just nothing really to do once you have your home, it's pretty much just people farming (super)cookies for higher ranks. I've literally seen new players log in and after a few minutes call it boring and leave. In my opinion it would be unacceptable to keep RoF in the way it is now.
Proposed solutions
A passive survival gamemode does not work, for a survival gamemode to work players should have to more actively playing the game. Right now the only thing survival mode does is give you building restrictions, it's only obnoxious really. With that said, there are 2 main options.
First option, RoF can shift into a more (passive) creative server. This is kind of the same as classic lava survlval. You get unlimited blocks to build whatever you want with friends or alone and sit the wave of lava out in your epic house.
Second option, RoF can become a real survival server. This option would be harder to realise but I think has more potential than turning it into a more creative based server. There should be interesting gameplay mechanics and a lot shorter round times. A possible idea I had was to wipe player's inventories every new round, meaning that every round they have a short time to collect resources and build a home, motivating active play and teamwork.
A lot of things would have to be changed to fit the new game (store, ranks) but I think it's more important to have great gameplay and adjust the rest around that.
Feel free to discuss this or other problems you think RoF has.
Thanks for reading!
Problem
Rituals of Fire is a lava survival server that promotes passive gameplay. Basically the gameplay on RoF is buy some blocks (or collect them), build a house in the first 5 minutes and afk the rest of the time. There's just nothing really to do once you have your home, it's pretty much just people farming (super)cookies for higher ranks. I've literally seen new players log in and after a few minutes call it boring and leave. In my opinion it would be unacceptable to keep RoF in the way it is now.
Proposed solutions
A passive survival gamemode does not work, for a survival gamemode to work players should have to more actively playing the game. Right now the only thing survival mode does is give you building restrictions, it's only obnoxious really. With that said, there are 2 main options.
First option, RoF can shift into a more (passive) creative server. This is kind of the same as classic lava survlval. You get unlimited blocks to build whatever you want with friends or alone and sit the wave of lava out in your epic house.
Second option, RoF can become a real survival server. This option would be harder to realise but I think has more potential than turning it into a more creative based server. There should be interesting gameplay mechanics and a lot shorter round times. A possible idea I had was to wipe player's inventories every new round, meaning that every round they have a short time to collect resources and build a home, motivating active play and teamwork.
A lot of things would have to be changed to fit the new game (store, ranks) but I think it's more important to have great gameplay and adjust the rest around that.
Feel free to discuss this or other problems you think RoF has.
Thanks for reading!
With kind regards,
Vatumok (Temp IGN: Jackpot)
Vatumok (Temp IGN: Jackpot)