Starter Kit

Status
Not open for further replies.

superstein

Ex-Admin
Contributor
Joined
Mar 31, 2012
Messages
1,503
Reaction score
2,998
I have an idea for new players.
Players that are new, as an incentive to complete the tutorial and a prize for becoming a true member (to some extent) of TNT. For example:
You have completed the tutorial! Type /inv to see what you recieved!
Now, the kit's contents (if added, I know it 99.9% won't) should be:
20 pistol
3 rockets
3 lasers
3 grenades
1 cannon (?)
3 C4
10 metal
3 shotgun
The player will be so new, they will try everything out and be excited to get the points to try it out. They as a result may stay.

Pros:
-Gives new players incentive finish tutorial
-Teaches them about weapons
-Gets them excited to play
-Easier to get people to go in verbally (no trusted+ on)

Cons:
-Possible abuse of alts (Cure= 1 per i.p. [Don't know if possible])
-Non tutorial players get it free (in that, players who learned on their own can claim it as a prize)
(Cure= Only make it available to players <1 hour playtime.)

Might this work?
 

properu

Pure Pro
Joined
Nov 5, 2011
Messages
77
Reaction score
89
If this does get implemented, there could be a command block at the end(maybe a secret finish only told by a message block at the end of tutorial) that would award you with the contents of the /inv.
Only problem is, and I'm not sure but, if someone were to click it multiple times, they might either bug out their /inv or get lots of weapons.
And, the starter kit seems a *bit* over powered. Just for entering and going through the tutorial, you get 285 points worth of weapons(not including the cannon). There is the testing area in the tutorial to let the new players test out the weapons. Also, the player might be confused.
"I just placed green and a rocket shot out, and now i can't do it D;"
But, good suggestion.
 

tinytoe23

Member
Joined
Nov 11, 2011
Messages
17
Reaction score
12
About the self-learning path: I've seen many new players that have played over one hour [even five] that still need some help on things. Would they still get the reward even if they haven't learned how to play? The staff might have to constantly watch the new players until they know how to play. And would there have to be an extra command such as /stkit or something so that the staff could actually give it to them?
 

lolcompendium

Member
Joined
May 14, 2012
Messages
5
Reaction score
32
I have an idea for new players.
Players that are new, as an incentive to complete the tutorial and a prize for becoming a true member (to some extent) of TNT. For example:
You have completed the tutorial! Type /inv to see what you recieved!
Now, the kit's contents (if added, I know it 99.9% won't) should be:
20 pistol
3 rockets
3 lasers
3 grenades
1 cannon (?)
3 C4
10 metal
3 shotgun
The player will be so new, they will try everything out and be excited to get the points to try it out. They as a result may stay.

Pros:
-Gives new players incentive finish tutorial
-Teaches them about weapons
-Gets them excited to play
-Easier to get people to go in verbally (no trusted+ on)

Cons:
-Possible abuse of alts (Cure= 1 per i.p. [Don't know if possible])
-Non tutorial players get it free (in that, players who learned on their own can claim it as a prize)
(Cure= Only make it available to players <1 hour playtime.)

Might this work?
20 pistol -100 points
3 rocket - 45
3 lasers - 60
1 cannon-400(?)
3 c4 - 36
10 metal - 10
3 shotgun - 45

That's a lot. o.0

I know a good starter kit.

Let's give all the new players free infinte TNTs.
Agreed. That's a versatile weapon, for free, right from the start.
It's all you really need. I started out with it, and I turned out fine. Right? RIGHT?
 

Vatowski

Member
Joined
Aug 25, 2011
Messages
1,281
Reaction score
1,817
I have an idea for new players.
Players that are new, as an incentive to complete the tutorial and a prize for becoming a true member (to some extent) of TNT. For example:
You have completed the tutorial! Type /inv to see what you recieved!
Now, the kit's contents (if added, I know it 99.9% won't) should be:
20 pistol
3 rockets
3 lasers
3 grenades
1 cannon (?)
3 C4
10 metal
3 shotgun
The player will be so new, they will try everything out and be excited to get the points to try it out. They as a result may stay.

Pros:
-Gives new players incentive finish tutorial
-Teaches them about weapons
-Gets them excited to play
-Easier to get people to go in verbally (no trusted+ on)

Cons:
-Possible abuse of alts (Cure= 1 per i.p. [Don't know if possible])
-Non tutorial players get it free (in that, players who learned on their own can claim it as a prize)
(Cure= Only make it available to players <1 hour playtime.)

Might this work?
I really like this idea, It'll make people go in the tutorial lmao
 
Status
Not open for further replies.
Top