Name of your suggestion/idea: No idea
What is the purpose of your suggestion/idea:
Players can purchase a 'class'
This enables them to earn double points for one kind of weapon. Some weapons may have to be grouped, though. Classes could even have special names!
Some example might be:
Pyro/Pyromaniac: Double points for every fire/axtinguisher kill
Zealot: Double points for a kill with a knockback sword, or for kill related to the sword (voidkills/lavakills)
Sapper: Double points for every mine kill
They could even have a (somewhat expensive, possibly once per few rounds) superpower
More examples:
A Pyro could begin spouting firecharges everywhere (think Superspicy Curry)
A lightning class could have lightning strike in tons of different locations across the map
A Sapper could give themselves a nuke to place and detonate (destroying a great portion of the map in the process)
A Zealot could be given a 1-hit-kill sword for a short time, or merely become invulnerable (or partly) and their sword could become an instant kill weapon
Obtaining a class could be from amassing a large amount of points to purchase one, or unlocked in the store via achieving a certain number of kills with the relevant weapon. The superpowers could be activated once, for a decent sum of points, and require a large period of time to 'recharge' (I'm talking hours, not minutes, here :3)
Why should it be implemented into the server:
I reckon that this could really help develop each players weapon of choice, which is part of what makes TNT so much fun!
The mine-and-C4 guy and the FireBow/Axtinguisher guy versus the Lightning guy and the Grenade-Spammer!
The point bonus may have to vary, though, due to either easy availability of the weapon, or the weapon still not profiting, for example, grenades may need to have a higher point bonus due to it taking quite a few grenades to kill someone.
I reckon this could be a lot of fun, if the smart people refined this idea, so please take it into consideration!
What is the purpose of your suggestion/idea:
Players can purchase a 'class'
This enables them to earn double points for one kind of weapon. Some weapons may have to be grouped, though. Classes could even have special names!
Some example might be:
Pyro/Pyromaniac: Double points for every fire/axtinguisher kill
Zealot: Double points for a kill with a knockback sword, or for kill related to the sword (voidkills/lavakills)
Sapper: Double points for every mine kill
They could even have a (somewhat expensive, possibly once per few rounds) superpower
More examples:
A Pyro could begin spouting firecharges everywhere (think Superspicy Curry)
A lightning class could have lightning strike in tons of different locations across the map
A Sapper could give themselves a nuke to place and detonate (destroying a great portion of the map in the process)
A Zealot could be given a 1-hit-kill sword for a short time, or merely become invulnerable (or partly) and their sword could become an instant kill weapon
Obtaining a class could be from amassing a large amount of points to purchase one, or unlocked in the store via achieving a certain number of kills with the relevant weapon. The superpowers could be activated once, for a decent sum of points, and require a large period of time to 'recharge' (I'm talking hours, not minutes, here :3)
Why should it be implemented into the server:
I reckon that this could really help develop each players weapon of choice, which is part of what makes TNT so much fun!
The mine-and-C4 guy and the FireBow/Axtinguisher guy versus the Lightning guy and the Grenade-Spammer!
The point bonus may have to vary, though, due to either easy availability of the weapon, or the weapon still not profiting, for example, grenades may need to have a higher point bonus due to it taking quite a few grenades to kill someone.
I reckon this could be a lot of fun, if the smart people refined this idea, so please take it into consideration!