D
Deleted member 4601
Guest
The basic idea is that after you reach grandmaster on RoF things start to get a little boring. Previously we had supercookies and prestige ranks, but we've kinda established that it wasn't the best system. Now we have new shops and stuff that are unlockable, but that runs out too. So here's an idea.
Every player, on top of their cookie and token balance, has a prestige multiplier points, similar to AoD's experience. Everyone on the server starts off with 0, and their prestige points will remain at 0 until grandmaster. After you reach grandmaster, there's a place beyond the grandmaster sign, perhaps a portal that asked you if you wanted to convert all your tokens and cookies into prestige multiplier points, and return to a player.
If a grandmaster chooses to do that, they will be returned to player, but their prestige points are no longer zero. It depends on the number of tokens and cookies they had before they prestige'd. But after their rank is reset to player, they earn more cookies and tokens - based on their prestige multiplier - in classic rounds and survival rounds (or quests, ya know ;) )
On top of that, if you've prestige'd, perhaps your prefix will display the prestige points you have. Essentially, grandmasters may choose to increase their prestige points and return to player to accelerate the speed at which they earn cookies and tokens. All of this is mathematically determined so the game stretches out infinitely.
As an incentive to prestige, you could have shops with fancy items that are incredibly difficult to unlock - 20000 tokens perhaps - something that would be possible but difficult without prestige.
Every player, on top of their cookie and token balance, has a prestige multiplier points, similar to AoD's experience. Everyone on the server starts off with 0, and their prestige points will remain at 0 until grandmaster. After you reach grandmaster, there's a place beyond the grandmaster sign, perhaps a portal that asked you if you wanted to convert all your tokens and cookies into prestige multiplier points, and return to a player.
If a grandmaster chooses to do that, they will be returned to player, but their prestige points are no longer zero. It depends on the number of tokens and cookies they had before they prestige'd. But after their rank is reset to player, they earn more cookies and tokens - based on their prestige multiplier - in classic rounds and survival rounds (or quests, ya know ;) )
On top of that, if you've prestige'd, perhaps your prefix will display the prestige points you have. Essentially, grandmasters may choose to increase their prestige points and return to player to accelerate the speed at which they earn cookies and tokens. All of this is mathematically determined so the game stretches out infinitely.
As an incentive to prestige, you could have shops with fancy items that are incredibly difficult to unlock - 20000 tokens perhaps - something that would be possible but difficult without prestige.