A couple of things have come to my attention that very well displease me.
The first is the appallingly high amount of tokens I absolutely have to have (on top of having pretty much the same quantities of cookies we needed to rank up the the previous version of RoF).
The second is that all rounds, no matter how short or long or easy or hard they may be, are all worth only 1 token.
this means I could toil through 2 classic rounds and only get 2 tokens within about an hour and 20 minutes, or I could get the same amount of tokens from doing 2 death runs in about 10 minutes.
This not only gives you highly inconsistent rate of token gain, but players (such as myself) who seriously lack incentive to stay on for more than a couple of hours every week are severely disadvantaged as most of the rounds played are straight up survival (arguably the least rewarding for the risk factor, esp as ranks progress) and some classic (still not very rewarding for how much you find yourself sitting around on most maps... for half an hour...), with a few death runs here and there.
I propose that the token value of a round be determined by the length of the round, with each 4-5 minutes in the duration being worth a token (this would make Dr be about 1-2 tokens, survival 3-6, and classic 6-10).
For rounds with a duration that is not a multiple of 4 or 5, round to nearest 4 or 5 minutes, minimum of 1 token per round.
If you disagree with the token/time ratio, then change as you please to fit the intended balance.
The first is the appallingly high amount of tokens I absolutely have to have (on top of having pretty much the same quantities of cookies we needed to rank up the the previous version of RoF).
The second is that all rounds, no matter how short or long or easy or hard they may be, are all worth only 1 token.
this means I could toil through 2 classic rounds and only get 2 tokens within about an hour and 20 minutes, or I could get the same amount of tokens from doing 2 death runs in about 10 minutes.
This not only gives you highly inconsistent rate of token gain, but players (such as myself) who seriously lack incentive to stay on for more than a couple of hours every week are severely disadvantaged as most of the rounds played are straight up survival (arguably the least rewarding for the risk factor, esp as ranks progress) and some classic (still not very rewarding for how much you find yourself sitting around on most maps... for half an hour...), with a few death runs here and there.
I propose that the token value of a round be determined by the length of the round, with each 4-5 minutes in the duration being worth a token (this would make Dr be about 1-2 tokens, survival 3-6, and classic 6-10).
For rounds with a duration that is not a multiple of 4 or 5, round to nearest 4 or 5 minutes, minimum of 1 token per round.
If you disagree with the token/time ratio, then change as you please to fit the intended balance.