I've not been feeling that Seaspray Rig has really been working with CTF too well, so I think it might be better to just make it blow up.
Name: Seasrpay Rig
Author: Catcocomics
Game Type: TNT
Border: same as last time (self-contained)
Download: /warp SeaSprayRig
Round Time: 5-10 minutes
Minimum players: 8
Team Colors: Alpha and Bravo
Spawn Locations: the purple and yellow shulker boxes (same spots as last time)
Core Locations: The stained glass blocks at the central oil spout with nether starts indicating the appropriate team cores (remove the glass and their slabs in final game)
Shop Locations: the green shulker boxes at spawn
Block Restrictions: nothing breaks
Shop items: special contents in shulker boxes*
Fall damage: no
Kits: the purple and yellow shulker boxes* at the spawns
*the shops and kits contain items not normally seen/used in TNT. These include:
[Bubbler]: a shield with 86 durability (reduce if you wish). Since shields don't cancel knock back, and tnt does a ton of knockback, these are not op god items with all the water here.
[Bamboozler]: a regular pow 2 bow (if TNT allows for that). It's meant to be simply a conventional weapon.
[Seeker Bomb]: Creeper spawn egg. I haven't seen spawn eggs in TNT before, and I felt it may be fun to have walking explosives.
[Point Sensor]: spectral arrow, should be a little more expensive than standard arrows
Other items that I may have renamed (keep the names if you can please):
[Burst Bomb]: standard grenade
[Disruptor]: flash bang
[Ink Mines]: standard mines
[Inkstrike]: air strike
[Suction Bomb]: Big TNT
I want to try this map with the version that currently exists at the warp (with ladders and all).
People may have trouble with ladders, but I did put grappling hooks in the kits and shops.
I don't feel that I have the proper grasp on TNT pricing, so I guess I'll leave it up to you guys. Sorry
Name: Seasrpay Rig
Author: Catcocomics
Game Type: TNT
Border: same as last time (self-contained)
Download: /warp SeaSprayRig
Round Time: 5-10 minutes
Minimum players: 8
Team Colors: Alpha and Bravo
Spawn Locations: the purple and yellow shulker boxes (same spots as last time)
Core Locations: The stained glass blocks at the central oil spout with nether starts indicating the appropriate team cores (remove the glass and their slabs in final game)
Shop Locations: the green shulker boxes at spawn
Block Restrictions: nothing breaks
Shop items: special contents in shulker boxes*
Fall damage: no
Kits: the purple and yellow shulker boxes* at the spawns
*the shops and kits contain items not normally seen/used in TNT. These include:
[Bubbler]: a shield with 86 durability (reduce if you wish). Since shields don't cancel knock back, and tnt does a ton of knockback, these are not op god items with all the water here.
[Bamboozler]: a regular pow 2 bow (if TNT allows for that). It's meant to be simply a conventional weapon.
[Seeker Bomb]: Creeper spawn egg. I haven't seen spawn eggs in TNT before, and I felt it may be fun to have walking explosives.
[Point Sensor]: spectral arrow, should be a little more expensive than standard arrows
Other items that I may have renamed (keep the names if you can please):
[Burst Bomb]: standard grenade
[Disruptor]: flash bang
[Ink Mines]: standard mines
[Inkstrike]: air strike
[Suction Bomb]: Big TNT
I want to try this map with the version that currently exists at the warp (with ladders and all).
People may have trouble with ladders, but I did put grappling hooks in the kits and shops.
I don't feel that I have the proper grasp on TNT pricing, so I guess I'll leave it up to you guys. Sorry