[Update] 15/6/16 Gamma Case!

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Gamma Exposure

15 JUN 2016 -

Today’s update includes some new sounds, the Gamma Case (featuring community designs and knives with the all-new Gamma finishes), and adjustments to the Prime Account Matchmaking beta.
In addition, we’re extending Operation Wildfire for one month so you’ve still got time to finish up your missions and upgrade your Challenge Coin!

Prime Account Matchmaking Beta

Over the past few weeks we’ve been running tests in the Prime Account Matchmaking beta and today we’re making a couple of adjustments.
First, we’re changing the eligibility requirements. In order to qualify for an upgrade to Prime Status you still need a qualifying phone number, but you’ll also need to reach Lieutenant Rank 21. If you were previously upgraded to Prime and have lost that status, all you have to do is continue to play and earn XP.
If your account has Prime status, you may notice a new option when you queue for a match. You can now choose whether matchmaking will exclusively search for Prime matches, or instead prioritize Prime matches and allow non-Prime matches after queuing for a while.
Additionally, new CS:GO players will receive an XP boost as they progress through the Recruit and Private ranks, and will gain access to competitive matchmaking sooner, when they reach Private Rank 2.
Sounds Good

Today we’re shipping the first in a series of planned updates to sound in CS:GO. The goal of these updates is to improve overall sound quality while addressing feedback about ear fatigue and distortion.
We’ve started with a few weapons in the Heavy category (specifically the Negev, M249, and Mag7), and will progress through the rest of the arsenal over time. Additionally, the smoke grenade sound has been reworked to ensure that it can be heard separately from other game sounds (e.g., defuse sounds).
Have a listen, and let us know what you think!


15 JUN 2016 -

[CS:GO]
– Added new Gamma weapon case featuring 17 community-created weapon finishes and all-new knife finishes.
– Operation Wildfire Access Pass is no longer available for purchase.
[XP]
– New CS:GO players will get a significant earned XP boost multiplier in Recruit and Private Ranks.
– Competitive matchmaking for new CS:GO players is now unlocked sooner, as soon as they rank up from Recruit to Private Rank 2.
[PRIME BETA UPDATE]
– CS:GO accounts will be Prime if they have verified their phone number and achieved at least Lieutenant Rank 21 or have earned a Service Medal.
– Prime accounts can now select to search only for other prime accounts in competitive matchmaking.
– When matchmaking with a party lobby, all party members must be Prime to have the Prime-only option available.
[SOUND]
– New sound cue for shooting with low ammo.
– Upgraded sound fidelity, reduced distortion for Mag7, M249, Negev.
– New smoke sound to reduce interference with bomb defuse sound.
– New sound for text chat messages in party lobby.
[MISC]
– In classic game modes any money earned by a player mid-round will no longer be available for spending during the same round (i.e., SMG purchases are no longer possible during competitive pistol rounds).
– Suicide or disconnect compensation will no longer be awarded in warmup or during freezetime period.
– When controlling the bot and surviving round running out of time, the controlling player is now eligible to receive end of round money.
– Removed a legacy 2.5 seconds spawn grace period for players who reconnect to the round after freezetime is over.
– Increased upper limit on possible mp_halftime_duration values to 5 minutes.
– Added server convar sv_spec_post_death_additional_time that allows adding a delay for spectators between the death of a spec target and the switch to a new target.
– The convar sv_alltalk has been replaced with sv_talk_enemy_dead and sv_talk_enemy_alive.
– Classic Casual now defaults to team-restrict communication for living players.
[Mac]
– Fixed appearance of fonts in the community browser and console.
– Fixed some bugs with setting fullscreen resolution.
– Set all Mac players to use Raw Mouse Input by default since this is a better experience for most players. Players can manually revert to not using raw mouse input if that is what they prefer.​
 
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