Describe your suggestion: Remove vexes from Lantern Square mob map.
Are you willing to work with our staff team to implement this suggestion? (It's okay to say no)
I can suggest potential things to replace them with if we want to still keep it challenging, it's just a matter of keeping it fair so people aren't running loops trying to avoid copyright strikes when they could be making great ad revenue (as an analogy).
Potential suggestions:
*just flat out remove vexes and do nothing else
*remove vexes and increase mob spawn rate
*grant players permanent regeneration 1 or 2 and push vexes back to wave 14
*replace vexes with ghasts or blazes, since they can still kind of ignore water slowness and still attack the player without being so unfair as to 3-hit combo people into the shadow realm.
This is a serious problem because vexes do actually hit for up to 8 damage through the best armor affordable when they first show up.
Are you willing to work with our staff team to implement this suggestion? (It's okay to say no)
I can suggest potential things to replace them with if we want to still keep it challenging, it's just a matter of keeping it fair so people aren't running loops trying to avoid copyright strikes when they could be making great ad revenue (as an analogy).
Potential suggestions:
*just flat out remove vexes and do nothing else
*remove vexes and increase mob spawn rate
*grant players permanent regeneration 1 or 2 and push vexes back to wave 14
*replace vexes with ghasts or blazes, since they can still kind of ignore water slowness and still attack the player without being so unfair as to 3-hit combo people into the shadow realm.
This is a serious problem because vexes do actually hit for up to 8 damage through the best armor affordable when they first show up.