Gingeronamission
Member
From the mind that ALMOST NOWHERE NEAR brought you Demolition gamemode and a TNT youtube channel comes an all new weapon idea!
Prepare yourselves ladies and gentlemen:
I present to you: The Missile
The basic overview of this weapon is similar to the lightning in the sense it is an explosive projectile fired from above that explodes when it makes contact with a tower, or ground, or whatever the target is. It is kind of like a airstrike/lightning combo.
Where it differs:
1. Explosion Range. Unlike lightning which send the explosion 1 block out from the impact, then one shoots 3 blocks outward:
Where L is the explosion and I is the impact.
2. Price. Since this is powerful, I'm thinking 25 for 1, this is open to change
3. Delays. As the lightning comes down immediately, a missile takes 10 (Open to change). This is because the user can get out of the way, and it makes it less overpowerful.
USES:
Useful in KOTH or cap point gametypes.
Upgrades:
1: Less delay (Impact in X less seconds) 12000
2. Radius +1 15000
Many Thanks,
Ginger
Prepare yourselves ladies and gentlemen:
I present to you: The Missile
The basic overview of this weapon is similar to the lightning in the sense it is an explosive projectile fired from above that explodes when it makes contact with a tower, or ground, or whatever the target is. It is kind of like a airstrike/lightning combo.
Where it differs:
1. Explosion Range. Unlike lightning which send the explosion 1 block out from the impact, then one shoots 3 blocks outward:
Where L is the explosion and I is the impact.
2. Price. Since this is powerful, I'm thinking 25 for 1, this is open to change
3. Delays. As the lightning comes down immediately, a missile takes 10 (Open to change). This is because the user can get out of the way, and it makes it less overpowerful.
USES:
Useful in KOTH or cap point gametypes.
Upgrades:
1: Less delay (Impact in X less seconds) 12000
2. Radius +1 15000
Many Thanks,
Ginger