Author: Jivvi
Size: Self-Contained
Map boundary: No boundary
Kits:
Hunter/Survivor/Scavenger
Claster:
wood shovel, sharpness ii, knockback ii
Dark Hunter
Cytoclaster:
stone shovel, sharpness iii, knockback iii
Juggernaut
Cyberclaster:
iron shovel, sharpness vi, knockback vi
iron chestplate, protection x
Random or choose kits?: Random
Screenshots:
Notes: Designed to be extremely close-quarters, volatile gameplay due to heavy knockback weapons, the map is very very traversable: every surface is accessible. Knockback weapons also allow for running-base gameplay and strategy, which is necessary in the compact confines
BuildBox Warp: /warp woodchip
Download Link: http://ge.tt/6gJR7S22/v/0
Input File:
Code:
MapName: 'Woodchip'
Author: 'Jivvi'
BuildTime: 15
GameTime: 240
WorldTime: 600
WorldWeather: 0
Team0:
SpawnType: 2
SpawnLocation:
==: Vector
x: 36
y: 234
z: 0
ChooseKit: false
OneKitPerRound: false
CanDrown: true
FallReduction: 10000
KitResetTime: 0
Team1:
SpawnType: 2
SpawnLocation:
==: Vector
x: 36
y: 234
z: 0
ChooseKit: false
CanDrown: true
FallReduction: 10000
Centre:
==: Vector
x: 36
y: 234
z: 0
WorldSize: 200
SkyLimit: 300
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
Kit:
HunterFree:
Claster:
- WOOD_SHOVEL.DAMAGE_ALL:2@KNOCKBACK:2
Juggernaut:
Cyberclaster
- IRON_CHESTPLATE.PROTECTION_ENVIRONMENTAL:10
- IRON_SHOVEL.DAMAGE_ALL:6@KNOCKBACK:6
HunterLeader:
Cytoclaster:
- STONE_SHOVEL.DAMAGE_ALL:3@KNOCKBACK:3
HunterStart:
Claster:
- WOOD_SHOVEL.DAMAGE_ALL:2@KNOCKBACK:2
SurvivorStart:
Claster:
- WOOD_SHOVEL.DAMAGE_ALL:2@KNOCKBACK:2
Effects:
Hunter:
Starting:
- HUNGER|800
Survivor:
Starting:
- SATURATION|800
Last edited: