Map Name: Flames of Time
Map Author: Catcocomics
Game Type: Zombie
Map World Border: 5 blocks away from mainland in each direction (center should be the blue flame spawn, idk though)
Warp Download: FlamesofTime (idk if you guys were added last time)
Game Time: 17000
Minimum amount of players: 2
Jump pads: launch ~60 blocks into the air
Notes:
*added a proper jugger kit
*all items (except perhaps for shields) to be unbreakable. Whether you keep the unbreaking and mending enchantments is up to you.
Spawn Locations: Survivors can spawn on the ground, hunters in the air. If air spawns become a nuisance, then they can be removed and everybody spawns on the ground.
Preparation time: about a minute.
Round Time: start with 5 minutes
[Kits]:
-I've put the correct kit items into shulker boxes along where the item frames used to be. Additionally, it appears that my past self got very worked up with trying to get the kits done properly that there are also labelled chests that I'm too lazy to remove.
-Inform me if you guys aren't added to the plot.
[Permanent Potion Effects]:
*[BCOLOR=#ffff00]Future's Light[/BCOLOR]: Jump Boost 2, Swiftness 2, healthboost 4, glowing
*Blue Flame: Swiftness, Regeneration, Healthboost 2, fire resistance (maybe), glowing
*[BCOLOR=#808080]Ancient Longing[/BCOLOR]: Healthboost 5, srength (maybe), invisibility (maybe)
*[BCOLOR=#0000ff]Blue Blaze[/BCOLOR] (jugger kit): Resistance, Fire Resistance, Swiftness, healthboost 5, absorption 5.
We may do a test run of everyone having permanent saturation, but if people get hunger fast heal, we'll remove it. Major issue last time was permanent saturation making most people virtually invulnerable, though things have changed since then.
I might also opt for a test run without potion effects at all, as it has been well over a year since I last submitted this map and have therefor forgotten much of the original intent behind the kits.
[Block Restrictions]: everything is bedrock mod enabled.
Percentage drop rate for each team: 0% from both teams
Juggernaut Chance: 25%
Images:
Map Author: Catcocomics
Game Type: Zombie
Map World Border: 5 blocks away from mainland in each direction (center should be the blue flame spawn, idk though)
Game Time: 17000
Minimum amount of players: 2
Jump pads: launch ~60 blocks into the air
Notes:
*added a proper jugger kit
*all items (except perhaps for shields) to be unbreakable. Whether you keep the unbreaking and mending enchantments is up to you.
Spawn Locations: Survivors can spawn on the ground, hunters in the air. If air spawns become a nuisance, then they can be removed and everybody spawns on the ground.
Preparation time: about a minute.
Round Time: start with 5 minutes
[Kits]:
-I've put the correct kit items into shulker boxes along where the item frames used to be. Additionally, it appears that my past self got very worked up with trying to get the kits done properly that there are also labelled chests that I'm too lazy to remove.
-Inform me if you guys aren't added to the plot.
[Permanent Potion Effects]:
*[BCOLOR=#ffff00]Future's Light[/BCOLOR]: Jump Boost 2, Swiftness 2, healthboost 4, glowing
*Blue Flame: Swiftness, Regeneration, Healthboost 2, fire resistance (maybe), glowing
*[BCOLOR=#808080]Ancient Longing[/BCOLOR]: Healthboost 5, srength (maybe), invisibility (maybe)
*[BCOLOR=#0000ff]Blue Blaze[/BCOLOR] (jugger kit): Resistance, Fire Resistance, Swiftness, healthboost 5, absorption 5.
We may do a test run of everyone having permanent saturation, but if people get hunger fast heal, we'll remove it. Major issue last time was permanent saturation making most people virtually invulnerable, though things have changed since then.
I might also opt for a test run without potion effects at all, as it has been well over a year since I last submitted this map and have therefor forgotten much of the original intent behind the kits.
[Block Restrictions]: everything is bedrock mod enabled.
Percentage drop rate for each team: 0% from both teams
Juggernaut Chance: 25%
Images: