So, plenty has been talked and complained about with some of the balancing in AoD... sometimes from unbalanced kits/loot in chests, sometimes because hunters can't kill even one survivor when there is a group of ten versus one. So, in the spirit of balance, I that adding a new 'balancing' option similar to what I'm about to explain would be beneficial. By taking a ratio of how many hunters:survivors there are, buff the hunter's team by a degree proportional to the current ratio.
e.g. 10 survivors, 1 dark hunter. At a 0.1:1 (1:10) ratio, the hunters team could get a buff of say, strength I, Regen I, Resistance II and speed I. The hunter manages to kill a survivor before dieing, bring the ratio to 2:9 (2/9:1). With the hunter:survivor ratio having moved above a certain barrier, the buffs for the hunter team drops, possibly reducing/removing the resistance buff. This continues on until eventually the hunters have no more buffs remaining (Most likely before hunters equal/outnumber the survivors, as they have the respawning advantage). Ideally, the buffs/ratios would be configurable for each of the differing maps, with it being an option the map maker would include as part of their map (or added in later if needed).
Thoughts? Did I ramble too much and make no sense?
e.g. 10 survivors, 1 dark hunter. At a 0.1:1 (1:10) ratio, the hunters team could get a buff of say, strength I, Regen I, Resistance II and speed I. The hunter manages to kill a survivor before dieing, bring the ratio to 2:9 (2/9:1). With the hunter:survivor ratio having moved above a certain barrier, the buffs for the hunter team drops, possibly reducing/removing the resistance buff. This continues on until eventually the hunters have no more buffs remaining (Most likely before hunters equal/outnumber the survivors, as they have the respawning advantage). Ideally, the buffs/ratios would be configurable for each of the differing maps, with it being an option the map maker would include as part of their map (or added in later if needed).
Thoughts? Did I ramble too much and make no sense?