Please no.
The map looks impressive, but there are design flaws holding it back. Since the map is designed around towering buildings instead of the wilderness, the amount of PvP action becomes instantly reduced since the playing area is effectively 100 times bigger. Go watch footage of the map being played on CaptainSparklez/AntVenom/SSohPKC and you'll see what I mean. Everyone started scaling the buildings, and even if they spotted someone on another building, chasing them down would have been too impractical. A lot more participants died by natural causes rather than PvP, and that alone really saps the fun out of the map. In addition, finding food and resources is a chore due to the time it takes to climb up and down the buildings; it boils down to who doesn't accidentally fall off a cliff first.