[KOTH] Bridge

Pikmon2

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Name of your map: KOTH_Bridge (Or "Bridge")
Creator(s): Pikmon2, CP by Sephhh
Map size: 174x44
Round time: 10 minutes
Teams [Red/Blue/Yellow/Green/None]: Red and Blue
Game type [KOTH/CTF/FFA/MvM/PLR/PL]: KOTH
Time of Day: Night
Biome: -Normal?-

Which blocks need to be ob [cannot be destroyed]?: ID's(Data values): 151, 42, 138, 23, 89, 101, 30,
Please provide the block IDs or the block's full name.

Cannons [obsidian]: 0
Jumppads [endportal]: 0
Boosters [daylight sensor]: 39, BUT. They are on a UFO in the center of the map, and are for show, not where players would go. If possible, please don't enable them. IF you can't, I can removed them. Thank you.
Item Spawners [chiseled stone brick]: 0

# of 'None' Spawns: -
# of 'Red' Spawns: 1
# of 'Blue' Spawns: 1
# of 'Green' Spawns: -
# of 'Yellow' Spawns: -
Please clearly indicate where all necessary spawns are located on the map.

Screenshots:



(Under paths shown, they go under the bridge and around to the CP. Also since then, 4 lights have been added since this picture was taken, around the CP.)
Download link: http://smp.blocktopia.net/schematics/download.php?file=KOTH_Bridge.schematic (If you need it from a different location, I can upload it to dropbox)
Additional comments: If possible, could this be set to no-build? If not, I understand. Other then that question, I hope you enjoy the map, and if there are any changes you want made, tell me. Thanks, -Pikmon2
 

SparklyMuffinz

H2H: Here to Help
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Pikmon2 said:
If possible, please don't enable them. IF you can't, I can removed them. Thank you.
Anything is possible when you're a talking Muffinz... and work with destroyerx1.

Interesting theme and I appreciate the second path to the point. My only concern is the spawning area which something I will look further into before putting it in for testing. But I also will lessen the amount of water. :p

Nice work.
 

Pikmon2

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Pikmon2 said:
If possible, please don't enable them. IF you can't, I can removed them. Thank you.
Anything is possible when you're a talking Muffinz... and work with destroyerx1.

Interesting theme and I appreciate the second path to the point. My only concern is the spawning area which something I will look further into before putting it in for testing. But I also will lessen the amount of water. :p

Nice work.

Thanks, just tell me what you want to be changed around with with spawns. Maybe making a bit of the beginning of the paths have spawn protection as well so they can exit 3 ways safely?

EDIT: Would it also be possible to have a snow golem in the UFO? :3
 
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