Imperial Siege

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Infected_alien8_

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Input file so far:
Code:
MapName: Imperial Siege
Author: nitasu987, iiDeathCookies and davidjl123
BuildTime: 180
GameTime: 600
WorldTime: 1200
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -519
    y: 61
    z: 743
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 200
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -559
    y: 65
    z: 781
  ChooseKit: false
Centre:
  ==: Vector
  x: -536
  y: 65
  z: 724
WorldSize: 56
SkyLimit: 116
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Scavenger:
?
  Juggernaut:
    Titan:
?
  HunterLeader:
    Stormcloak Officer:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_SWORD
  HunterStart:
    Bone-Breaker:
    - CHAINMAIL_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_AXE
    Ice-Veins:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - BOW.ARROW_KNOCKBACK:1
    - ARROW|32
  SurvivorStart:
    Imperial Archer:
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - BOW.ARROW_DAMAGE:1
    - ARROW|32
    - BREAD|5
    Imperial Warrior:
    - LEATHER_CHESTPLATE
    - IRON_LEGGINGS
    - LEATHER_BOOTS
    - IRON_SWORD
    - BREAD|5
    Imperial Legate:
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - IRON_SWORD
    - BREAD|5
I just need to know the blocks you want breakable/place-able for hunters and survivors, (Unless you wanted all of the blocks to either be breakable or place-able /un breakable or un place-able and that is why you left the gaps) and the juggernaut and scavenger kits. :)
Thanks, and does everything else look okay too?
 

nitasu987

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The only Block I want breakable is for the Survivors, Cracked Stone Bricks...

Would it be possible if there wasn't a Scavenger?

For Juggernaut:

Name: Ulfric Stormcloak

and the normal Juggernaut stuff, Diamond Sword and Diamond Armor :D

Everything looks awesome, just make sure to get the bandit hole in there too, (I know I edited the coords to include that once I added it in, so it should work.)

Thanks a ton Infy <3
 

Infected_alien8_

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Ah, sorry. My memory seems to be failing me lately, I keep thinking I have already given it all to you! Apologies!
Is this alright? I hope I managed to list all of the blocks :) Unfortunately there isn't a way to make just cracked stone breakable without making all stonebrick breakable as far as I know, sorry! (If I am wrong please someone do tell me, but all stone brick types seem to be classed as one item). Also, i'm not sure of a way to disable scavenger, but I have made it so you can only get it if you die within one second upon re-spawning (I hope). Sorry!
Code:
MapName: Imperial Siege
Author: nitasu987, iiDeathCookies and davidjl123
BuildTime: 180
GameTime: 600
WorldTime: 1200
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -519
    y: 61
    z: 743
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 1
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -559
    y: 65
    z: 781
  ChooseKit: false
Centre:
  ==: Vector
  x: -536
  y: 65
  z: 724
WorldSize: 56
SkyLimit: 116
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- GRAVEL
- GLASS
- THIN_GLASS
- WOOL
- WOOD
- LOG
- WOOD_STAIRS
- SIGN
- SIGN_POST
- FENCE
- TORCH
- LADDER
- DIRT
- SKULL_ITEM
- CHEST
- STONE
- OBSIDIAN
- STEP
- SMOOTH_STAIRS
- WALL_SIGN
- COBBLESTONE
- COBWEB
- COBBLESTONE_STAIRS
- COBBLE_WALL
- WOOD_STAIRS
- WOOD_STEP
- WOOD_DOUBLE_sTEP
- SPRUCE_WOOD_STAIRS
- LEAVES
- YELLOW_FLOWER
- RED_ROSE
- TRAP_DOOR
- ITEM_FRAME
- IRON_DOOR
- IRON_DOOR_BLOCK
- IRON_FENCE
- WOOD_DOOR
- BED
- BED_BLOCK
- FURNACE
- ANVIL
- BOOKSHELF
- GLOWSTONE
- FENCE
- FENCE_GATE
- BRICK_STAIRS
- STONE_BUTTON
- WOOD_BUTTON
- SAND
- SANDSTONE
- REDSTONE
- REDSTONE_WIRE
- REDSTONE_TORCH_OFF
- REDSTONE_TORCH_ON
- REDSTONE_COMPARATOR
- REDSTONE_COMPARATOR_ON
- REDSTONE_COMPARATOR_OFF
- DISPENSER
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Ulfric Stormcloak:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Stormcloak Officer:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_SWORD
  HunterStart:
    Bone-Breaker:
    - CHAINMAIL_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_AXE
    Ice-Veins:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - BOW.ARROW_KNOCKBACK:1
    - ARROW|32
  SurvivorStart:
    Imperial Archer:
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - BOW.ARROW_DAMAGE:1
    - ARROW|32
    - BREAD|5
    Imperial Warrior:
    - LEATHER_CHESTPLATE
    - IRON_LEGGINGS
    - LEATHER_BOOTS
    - IRON_SWORD
    - BREAD|5
    Imperial Legate:
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - IRON_SWORD
    - BREAD|5
 

Infected_alien8_

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Infected_alien8_ can you make Cobblestone Walls the only breakable thing without making all stone stuff breakable?

And shit I forgot how to make a schematic. ._.

All done editing everything :D
Sure! Done:
Code:
MapName: Imperial Siege
Author: nitasu987, iiDeathCookies and davidjl123
BuildTime: 180
GameTime: 600
WorldTime: 1200
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -519
    y: 61
    z: 743
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 1
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -559
    y: 65
    z: 781
  ChooseKit: false
Centre:
  ==: Vector
  x: -536
  y: 65
  z: 724
WorldSize: 56
SkyLimit: 116
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- GRAVEL
- GLASS
- THIN_GLASS
- WOOL
- WOOD
- LOG
- WOOD_STAIRS
- SIGN
- SIGN_POST
- FENCE
- TORCH
- LADDER
- DIRT
- SKULL_ITEM
- CHEST
- STONE
- OBSIDIAN
- STEP
- SMOOTH_STAIRS
- WALL_SIGN
- COBBLESTONE
- COBWEB
- COBBLESTONE_STAIRS
- SMOOTH_BRICK
- WOOD_STAIRS
- WOOD_STEP
- WOOD_DOUBLE_sTEP
- SPRUCE_WOOD_STAIRS
- LEAVES
- YELLOW_FLOWER
- RED_ROSE
- TRAP_DOOR
- ITEM_FRAME
- IRON_DOOR
- IRON_DOOR_BLOCK
- IRON_FENCE
- WOOD_DOOR
- BED
- BED_BLOCK
- FURNACE
- ANVIL
- BOOKSHELF
- GLOWSTONE
- FENCE
- FENCE_GATE
- BRICK_STAIRS
- STONE_BUTTON
- WOOD_BUTTON
- SAND
- SANDSTONE
- REDSTONE
- REDSTONE_WIRE
- REDSTONE_TORCH_OFF
- REDSTONE_TORCH_ON
- REDSTONE_COMPARATOR
- REDSTONE_COMPARATOR_ON
- REDSTONE_COMPARATOR_OFF
- DISPENSER
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Ulfric Stormcloak:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Stormcloak Officer:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_SWORD
  HunterStart:
    Bone-Breaker:
    - CHAINMAIL_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_AXE
    Ice-Veins:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - BOW.ARROW_KNOCKBACK:1
    - ARROW|32
  SurvivorStart:
    Imperial Archer:
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - BOW.ARROW_DAMAGE:1
    - ARROW|32
    - BREAD|5
    Imperial Warrior:
    - LEATHER_CHESTPLATE
    - IRON_LEGGINGS
    - LEATHER_BOOTS
    - IRON_SWORD
    - BREAD|5
    Imperial Legate:
    - IRON_CHESTPLATE
    - IRON_BOOTS
    - IRON_SWORD
    - BREAD|5
Also I believe it is //copy and then //schematic or something? :D
 

Zelz

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That's my silly Nitasu, right there guys. *points proudly*
Also, if this does get declined, I hope you guys have tips on how we could improve it, as I quite like the idea of this map, in all honesty. It seems like one of those short, fun rounds rather than those rounds that drag on and on. (Which, don't get me wrong, are awesome too) Because I'd love to resubmit it with Nitasu sometime, with improvements, if this one isn't good enough :3


EDIT: For future reference, I think you may be able to use it like stonebrick, stonebrick:1, stonebrick:2 and stonebrick:3, not sure though. I haven't done all that fancy shmancy stuff. But, that could work. Not 100% sure, so don't shoot me for it ;-;
 

Infected_alien8_

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That's my silly Nitasu, right there guys. *points proudly*
Also, if this does get declined, I hope you guys have tips on how we could improve it, as I quite like the idea of this map, in all honesty. It seems like one of those short, fun rounds rather than those rounds that drag on and on. (Which, don't get me wrong, are awesome too) Because I'd love to resubmit it with Nitasu sometime, with improvements, if this one isn't good enough :3


EDIT: For future reference, I think you may be able to use it like stonebrick, stonebrick:1, stonebrick:2 and stonebrick:3, not sure though. I haven't done all that fancy shmancy stuff. But, that could work. Not 100% sure, so don't shoot me for it ;-;
That's what we are here for, if the map isn't quite good enough of course we tell you what needs improving ;)
Also, in the files all of the stone bricks are just called SMOOTH_BRICK it seems, so not sure D: Sorry!
 

Infected_alien8_

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Well It seems everything's set, Infy. From what it sounds like, we're accepted, right?

Thanks a ton for doing the Input Files, those nasty codes and all!

I got a really awesome Idea for a new map, so I'll get workin' on it!
The map isn't decided yet, let's just see what some other staff have to say first.
SalientGorilla, mythelf, captain_pikmin, LagWarrior, your thoughts would be much appreciated please! And please make sure to vote on the other maps too!
 

nitasu987

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Well It seems everything's set, Infy. From what it sounds like, we're accepted, right?

Thanks a ton for doing the Input Files, those nasty codes and all!

I got a really awesome Idea for a new map, so I'll get workin' on it!
The map isn't decided yet, let's just see what some other staff have to say first.
SalientGorilla, mythelf, captain_pikmin, LagWarrior, your thoughts would be much appreciated please! And please make sure to vote on the other maps too!


Ohyeah :D
 

LagWarrior

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I just checked out the map on buildbox.

My only concern right now is how small the map seems to be. I'm not sure if survivors have much of a chance to survive if there's a party of 10+. Another concern is that I feel some players may use sky towers to survive since wood is available to them.
 

nitasu987

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I just checked out the map on buildbox.

My only concern right now is how small the map seems to be. I'm not sure if survivors have much of a chance to survive if there's a party of 10+. Another concern is that I feel some players may use sky towers to survive since wood is available to them.

Wood's not available to them, it's a nobuild/break map.

I see what you're saying, but there are a good amount of small maps where survivors don't get a lot of are to roam, and there's well spaced out good stuff that is game-changing if you get your hands on it.
 

LagWarrior

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I just checked out the map on buildbox.

My only concern right now is how small the map seems to be. I'm not sure if survivors have much of a chance to survive if there's a party of 10+. Another concern is that I feel some players may use sky towers to survive since wood is available to them.

Wood's not available to them, it's a nobuild/break map.

I see what you're saying, but there are a good amount of small maps where survivors don't get a lot of are to roam, and there's well spaced out good stuff that is game-changing if you get your hands on it.

aha! My apologies, I just quickly glanced over and didnt see the word restricted.

Besides that, space is my only concern. Right now, I'm going with a 0
 

nitasu987

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I just checked out the map on buildbox.

My only concern right now is how small the map seems to be. I'm not sure if survivors have much of a chance to survive if there's a party of 10+. Another concern is that I feel some players may use sky towers to survive since wood is available to them.

Wood's not available to them, it's a nobuild/break map.

I see what you're saying, but there are a good amount of small maps where survivors don't get a lot of are to roam, and there's well spaced out good stuff that is game-changing if you get your hands on it.

aha! My apologies, I just quickly glanced over and didnt see the word restricted.

Besides that, space is my only concern. Right now, I'm going with a 0

Well Zel and I asked some ops, and they said it was good size-wise. I mean, you're able to climb most of the mountains (Personally I tried parkouring it.) and there's a small underground area as well.
 

Baker93

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Apologies for the inexcusably long time it has taken for me to respond to this. Mixed reviews have left this map hard to come to a conclusion on, however I do feel that, given more time and attention, the idea could be further developed to make it even better. There is a good amount of detail in the map, however I would like to see it spread over a slightly larger area to spread gameplay a bit more evenly.

Declined for now, sorry!
 
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