Name of map: Technicolour Hellsiege
Author: Jivvi
Size: Unsure of this
Map boundary: Not sure of exact size, but either borders or a block will be required to prevent playrs from entering caves or enderpearling to ground level.
Kits:
[accordion]
{slide=Scavenger - Soul}- Iron Sword{/slide}
{slide=Survivor - Jackal}- Stone Sword (Knockback III, Smite X)
- Potion (Speed II, 4:00)
- Stone Bricks (32)
- Stone Pickaxe
- Leather Cap
- Leather Boots{/slide}
{slide=Survivor - Vulture}- Bow (Punch II, Infinity I)
- Arrow
- Stone Bricks (32)
- Stone Pickaxe
- Leather Chestplate{/slide}
{slide=Survivor = Behemoth}- Flint and Steel (Fire Aspect I, Sharpness I}
- TNT (6)
- Ender Pearl
- Bucket
- Stone Bricks (64)
- Stone Pickaxe
- Skeleton Spawn Egg (Skeleton){/slide}
{slide=Juggernaut - Colossus}- Iron Sword (Sharpness V, Knockback I)
- Bow (Power VI, Infinity I)
- Arrow
- Bucket (Water)
- Bucket (Lava)
- Obsidian (64)
- Chainmail Chestplate
- Chainmail Leggings
- Chainmail Boots{/slide}
{slide=Hunter - Manticore}- Wooden Axe (Sharpness I, Knockback III, Fire Aspect I)
- Red Stained Glass (64)
- Gold Pickaxe
- Leather Chestplate
- Leather Leggings
- Leather Boots{/slide}
{slide=Hunter - Valkyrie}- Bow (Punch III, Flame II, Infinity I)
- Arrow
- Red Stained Glass (32)
- Gold Pickaxe
- Leather Chestplate
- Leather Leggings
- Leather Boots{/slide}
{slide=Hunter - Hellraiser}- Gold Pickaxe (Unbreaking I, Knockback I, Sharpness I)
- Blaze Spawn Egg (6)
- Red Stained Glass (64)
- Red Stained Glass (64)
- TNT (2)
- Redstone Block (2)
- Soul Sand
- Leather Chestplate
- Leather Leggings
- Leather Boots
{/slide}
{slide=Dark Hunter - Incubus}- Iron Sword (Sharpness II, Knockback II)
- Bow (Power II, Punch II, Infinity I)
- Arrow
- Obsidian (64)
- Ender Pearl (3)
- Chainmail Chestplate
- Chainmail Leggings
- Chainmail Boots
{/slide}
[/accordion]
Random or choose kits?: Random
Screenshots:
Notes: This map revolves around holding the centre tower secure from the hunters, who have a greater building/breaking ability. In spawn there is a notification that staircases, pathsways and towers are disallowed, which I would appreciate being enforced. I would also like the height limit set relatively low to avoid vast staircases etc. Blast Damage should be on, and if possible I'd like map blocks to be no-drop
BuildBox Warp: /warp technicolourHellsiege (terrain world)
Input File:
[accordion]
{slide=Config}
{/slide}
[/accordion]
Author: Jivvi
Size: Unsure of this
Map boundary: Not sure of exact size, but either borders or a block will be required to prevent playrs from entering caves or enderpearling to ground level.
Kits:
[accordion]
{slide=Scavenger - Soul}- Iron Sword{/slide}
{slide=Survivor - Jackal}- Stone Sword (Knockback III, Smite X)
- Potion (Speed II, 4:00)
- Stone Bricks (32)
- Stone Pickaxe
- Leather Cap
- Leather Boots{/slide}
{slide=Survivor - Vulture}- Bow (Punch II, Infinity I)
- Arrow
- Stone Bricks (32)
- Stone Pickaxe
- Leather Chestplate{/slide}
{slide=Survivor = Behemoth}- Flint and Steel (Fire Aspect I, Sharpness I}
- TNT (6)
- Ender Pearl
- Bucket
- Stone Bricks (64)
- Stone Pickaxe
- Skeleton Spawn Egg (Skeleton){/slide}
{slide=Juggernaut - Colossus}- Iron Sword (Sharpness V, Knockback I)
- Bow (Power VI, Infinity I)
- Arrow
- Bucket (Water)
- Bucket (Lava)
- Obsidian (64)
- Chainmail Chestplate
- Chainmail Leggings
- Chainmail Boots{/slide}
{slide=Hunter - Manticore}- Wooden Axe (Sharpness I, Knockback III, Fire Aspect I)
- Red Stained Glass (64)
- Gold Pickaxe
- Leather Chestplate
- Leather Leggings
- Leather Boots{/slide}
{slide=Hunter - Valkyrie}- Bow (Punch III, Flame II, Infinity I)
- Arrow
- Red Stained Glass (32)
- Gold Pickaxe
- Leather Chestplate
- Leather Leggings
- Leather Boots{/slide}
{slide=Hunter - Hellraiser}- Gold Pickaxe (Unbreaking I, Knockback I, Sharpness I)
- Blaze Spawn Egg (6)
- Red Stained Glass (64)
- Red Stained Glass (64)
- TNT (2)
- Redstone Block (2)
- Soul Sand
- Leather Chestplate
- Leather Leggings
- Leather Boots
{/slide}
{slide=Dark Hunter - Incubus}- Iron Sword (Sharpness II, Knockback II)
- Bow (Power II, Punch II, Infinity I)
- Arrow
- Obsidian (64)
- Ender Pearl (3)
- Chainmail Chestplate
- Chainmail Leggings
- Chainmail Boots
{/slide}
[/accordion]
Random or choose kits?: Random
Screenshots:
Notes: This map revolves around holding the centre tower secure from the hunters, who have a greater building/breaking ability. In spawn there is a notification that staircases, pathsways and towers are disallowed, which I would appreciate being enforced. I would also like the height limit set relatively low to avoid vast staircases etc. Blast Damage should be on, and if possible I'd like map blocks to be no-drop
BuildBox Warp: /warp technicolourHellsiege (terrain world)
Input File:
[accordion]
{slide=Config}
Code:
MapName: 'Technicolour Hellsiege'
Author: 'Jivvi'
BuildTime: 120
GameTime: 420
WorldTime: 12000
WorldWeather: 0
Team0:
SpawnType: 2
SpawnLocation:
==: Vector
x: -199
y: 16
z: -700
ChooseKit: false
OneKitPerRound: true
CanDrown: false
FallReduction: 0
KitResetTime: 1
Team1:
SpawnType: 2
SpawnLocation:
==: Vector
x: -199
y: 16
z: -700
ChooseKit: false
CanDrown: false
FallReduction: 0
Centre:
==: Vector
x: -199
y: 16
z: -700
WorldSize: 100
SkyLimit: 60
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
SurvivorRestrictedBreakEx:
- STAINED_GLASS
- DOUBLE_STEP
- STONE
- COBBLESTONE
- BEACON
- MYCEL
- MONSTER_EGGS
- STEP
- SMOOTH_BRICK
- COBBLE_WALL
- IRON_FENCE
Kit:
HunterFree:
Soul:
- IRON_SWORD
Juggernaut:
Colossus:
- IRON_SWORD.DAMAGE_ALL:5@KNOCKBACK:1
- BOW.ARROW_DAMAGE:6@ARROW_INFINITE:1
- ARROW
- WATER_BUCKET
- LAVA_BUCKET
- OBSIDIAN|64
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
HunterLeader:
Incubus:
- IRON_SWORD.DAMAGE_ALL:2@KNOCKBACK:2
- BOW.ARROW_DAMAGE:2@ARROW_KNOCKBACK:2@ARROW_INFINITE:1
- ARROW
- OBSIDIAN|64
- ENDER_PEARL
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
HunterStart:
Manticore:
- WOOD_AXE.DAMAGE_ALL:1@KNOCKBACK:3@FIRE_ASPECT:1
- STAINED_GLASS.14|64
- GOLD_PICKAXE
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Valkyrie:
- BOW.ARROW_KNOCKBACK:3@ARROW_FIRE:2@ARROW_INFINITE:1
- ARROW
- STAINED_GLASS.14|32
- GOLD_PICKAXE
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
Hellraiser:
- GOLD_PICKAXE.DURABILITY:1@DAMAGE_ALL:1@KNOCKBACK:1
- MONSTER_EGG.61|6
- STAINED_GLASS.14|64
- STAINED_GLASS.14|64
- TNT|2
- REDSTONE_BLOCK|2
- SOUL_SAND
SurvivorStart:
Jackal:
- STONE_SWORD.KNOCKBACK:3@DAMAGE_UNDEAD:10
- POTION.8290
- SMOOTH_BRICK|64
- STONE_PICKAXE
- LEATHER_HELMET
- LEATHER_BOOTS
Vulture:
- BOW.ARROW_KNOCKBACK:2@ARROW_INFINITE:1
- ARROW
- SMOOTH_BRICK|64
- STONE_PICKAXE
- LEATHER_CHESTPLATE
Behemoth:
- FLINT_AND_STEEL.FIRE_ASPECT:1@DAMAGE_ALL:1
- TNT|2
- ENDER_PEARL
- BUCKET
- SMOOTH_BRICK|64
- STONE_PICKAXE
- MONSTER_EGG.51|8
- LEATHER_LEGGINGS
- CHAINMAIL_BOOTS
Effects:
Hunter:
Starting:
- HEALTH_BOOST|3600|-2.5
- DAMAGE_RESISTANCE|20|5
Survivor:
Starting:
- HEALTH_BOOST|3600|-2.5
- SATURATION|3600|0
[/accordion]
Last edited: