Name of map: Boomology
Author: Jivvi
Size: Self-Contained
Map boundary: Self-Contained
Kits:
[accordion]
{slide=Scavenger}Scavenger
Nothing!{/slide}{slide=Survivor}Labrat
Nothing!{/slide}{slide=Juggernaut}Labrhino
Diamond Sword
Full Iron Armour{/slide}{slide=Hunter}Explosionologist
Stone Sword{/slide}{slide=Dark Hunter}Bombochemist
Nothing!{/slide}
[/accordion]
Random or choose kits?: Random
TnT Damage: Off
Screenshots:
Notes: In this map, Survivors are separated from Hunters vertically, and Hunters drop TnT on them from above. They are kept separate by the fatal drop which will kill and Hunter, while Survivors take no fall damage. If any Survivors linger in the Hunter zone, the stone sword-equipped Hunters can swiftly dispatch them.
Mechanics: The Dark Hunter will be able to be pummelled to death by Survivors upon selection, due to a 5 second period of extremely high weakness, and the Survivors having a short period of Strength II, allowing them to damage Hunters. The Hunter will respawn and be able to press a button to start a timer that throws TnT blocks into the Hunter zone for them to pick up and drop on the Survivors.
BuildBox Warp: /warp Bombology ; Terrain World
Input File:
[accordion]{slide=Config}
{/slide}[/accordion]
Author: Jivvi
Size: Self-Contained
Map boundary: Self-Contained
Kits:
[accordion]
{slide=Scavenger}Scavenger
Nothing!{/slide}{slide=Survivor}Labrat
Nothing!{/slide}{slide=Juggernaut}Labrhino
Diamond Sword
Full Iron Armour{/slide}{slide=Hunter}Explosionologist
Stone Sword{/slide}{slide=Dark Hunter}Bombochemist
Nothing!{/slide}
[/accordion]
Random or choose kits?: Random
TnT Damage: Off
Screenshots:
Notes: In this map, Survivors are separated from Hunters vertically, and Hunters drop TnT on them from above. They are kept separate by the fatal drop which will kill and Hunter, while Survivors take no fall damage. If any Survivors linger in the Hunter zone, the stone sword-equipped Hunters can swiftly dispatch them.
Mechanics: The Dark Hunter will be able to be pummelled to death by Survivors upon selection, due to a 5 second period of extremely high weakness, and the Survivors having a short period of Strength II, allowing them to damage Hunters. The Hunter will respawn and be able to press a button to start a timer that throws TnT blocks into the Hunter zone for them to pick up and drop on the Survivors.
BuildBox Warp: /warp Bombology ; Terrain World
Input File:
[accordion]{slide=Config}
Code:
MapName: 'Bombology'
Author: 'Jivvi'
BuildTime: 15
GameTime: 300
WorldTime: 6000
WorldWeather: 0
Team0:
SpawnType: 2
SpawnLocation:
==: Vector
x: 0
y: 0
z: 0
ChooseKit: false
OneKitPerRound: false
CanDrown: true
FallReduction: 0
KitResetTime: 0
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 0
z: 0
ChooseKit: false
CanDrown: false
FallReduction: 1000
Centre:
==: Vector
x: 0
y: 0
z: 0
WorldSize: 75
SkyLimit: 256
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: true
HunterRestrictedPlaceEx:
- TNT
HunterRestrictedBreakEx:
- TNT
Kit:
HunterFree:
Scavenger:
Juggernaut:
Labrhino:
- DIAMOND_SWORD
- IRON_HELMET
- IRON_LEGGINGS
- IRON_LEGGINGS
- IRON_BOOTS
HunterLeader:
Bombochemist:
HunterStart:
Explosionologist:
- STONE_SWORD+§7Stone Sword
SurvivorStart:
Labrat:
Effects:
Hunter:
Starting:
- WEAKNESS|5|99
Survivor:
Starting:
- INCREASE_DAMAGE|35|1
- REGENERATION|1|300
Last edited: