Announcing: Classic Rounds!

Ogarci

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As of Sunday, October 5th, Rituals of Fire has had a new style of round introduced in celebration of our two year birthday. We've played around with the idea of having Classic style rounds for quite a while, but now they are making an official debut. Here's all you need to know about Classic rounds!

As of typing this, there is currently only one map that is playable in the classic style: Falls. We will be adding several others, but we wish the core of RoF to remain the normal survival rounds.

- During Classic rounds, all players and staff members have creative mode. This includes unlimited blocks of any type invincibility.

- Players and Operators will not have flight enabled.

- Inventories will be separate for this style of round. You do not have any access to your survival inventory or your enderchest.

- Players do not have access to their virtual cookie storage (/ck).

- Upon contact with lava, players will immediately be teleported to the world spawnpoint. Currently, this is the only penalty for touching lava. This is subject to change.

- Currently, the normal blocks melt at the appropriate moods. Calm burns wood, etc. This is also subject to change.

- Creative rounds will have an increased roundtime of 45 minutes as well as delayed lava, but bigger waves. This could change in the future as well.

Feel free to post any question you have concerning the rounds themselves or our future plans for it. We look forward to the fun to be had on this exciting new gamemode!


This is a thread meant to all those who have any thoughts or questions concerning the new style of round that was introduced last Sunday as a part of the RoF birthday celebration! Some of you have probably already played it and know what it's about, but I know a lot of players haven't.
 

Ogarci

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My question should be of no surprise for anyone that knows me or my interest in lava survival... but... WHEN WILL WE GET THE GOODNESS? Or is it to be decided yet?
If youre asking me when this is to be implemented, it already has been! The rounds are few and far between unless forced, but adding more Classic maps will fix that.
 

Psycho

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I just have to point this out, but what I love about the Classic style rounds is that players really have no boundaries concerning limited blocks and end up making the map look vibrant and filled up with random builds. Not only does it bring back nostalgia, but it seemed like it kept players more active than the normal RoF style rounds. Lets just hope that players don't abuse certain items and cause havoc! Thanks for implementing this gamemode!
 

Jivvi

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I just have to point this out, but what I love about the Classic style rounds is that players really have no boundaries concerning limited blocks and end up making the map look vibrant and filled up with random builds. Not only does it bring back nostalgia, but it seemed like it kept players more active than the normal RoF style rounds. Lets just hope that players don't abuse certain items and cause havoc! Thanks for implementing this gamemode!
Even though the rounds are 10 minutes longer, they flew by in a flash, just like old times ^^
 

Hunter

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alternatively, said resource pack could be used on falls (classic mode) and downloaded to players through the serverside resource pack distribution mechanism provided by vanilla minecraft since version (can't find it, but was used for tnt, though that was for the entire server login duration)

one of the new snapshots added the ability to have resource packs for specific maps, which is similar to what tnt did back in classic with wom (tnt was way ahead of its time)

this would allow "cold water" rounds to be a thing, and the burning animation for fire could be replaced with snowflakes for a nice effect, or just tinted blue for laziness

so if there is a desire for the mode to be added, this is a way to do it
 
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