I don't plan on using many personal chests/personal vaults, if at all past the starting point, mainly because I don't see the point in using them over clan chests (which would be great to see a thread about information on clan vaults soon, which it probably will be...)
And for those who do use personal vaults it's cool that it requires some means of creativity to hide em which I think will be nice for balance...
...
But still, these feel a bit.. overly restricted?
I was at least hoping there would be some means of accessing a "personal, locked" chest similar to Primordia, if only 1. Or perhaps solving that merely giving everyone an enderchest upon first spawning to provide that little boost, which is doubtful as I'm assuming accessible enderchests are meant to be a rarity/luxury for further challenge, which is understandable (and quite nice actually).
I don't want to be forced to make a vault right at the start of the server to hide valuables just so I can carry more building materials (which I normally focus on).
I think the idea of keeping chests unlocked is great, and will probably be good for people who do like PvP or people randomly come across a town/etc that seems raid-able for a bit of fun.
...But some of these do seem a tad overly restricting which make little sense in regards to "trying to protect your chests."
Especially such cases as:
- Chests must be reachable without taking any damage.
2a. If a path contains a source of damage such as falling, arrows, etc ; it must have an alternate path that contains no damage sources available to reach the same goal.
- Chests must be reachable in a reasonable time period roughly 3-5 minutes.
4a. Mazes are encouraged so long as the correct path is 3-5 minutes in length.
I'm assuming these, and a lot of these, are meant to be reserved for special cases, specifically clan vaults which are special and probably hard to raid, using all tips and tricks at your disposal (if those are even going to be raidable, awaiting info~).
But still, can't take any damage? A time restriction? There goes uses of possible trap opportunities and possibly making complex personal vaults (as long as its not overboard I would imagine people could make some pretty interesting ones), and a time limit just seems out of place.
In the end I do think we are jumping a bit to conclusions since the server has yet to be released (though it will be in a few hours I would imagine...) and I would rather wait and see how this actually affects gameplay over the course of the server if these are the rules that are going to remain in place, and we don't know how it'll turn out outside guesses or etc.
Plus maybe we get information on clan vaults it could relieve some people or give more insight...