Addressing the decline of EscapeRestart/Blocktopia.

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parquette

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Here's an idea. I know no one is wanting to do a classic TNT server permanently, but someone said that if we had TNT again, it would be an event server most likely. What if we actually did that as an event server? For just like either 4 days or a week, and in the classic TNT format? Then we could see if it was a hit or not by looking at how many players and activity was there, and maybe see if it was successful enough to make a full server version.

This is just an idea, and please forgive me if this is beating a dead horse or shoving this down everyone's throats. :(
 

JtTorso

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People in this community have a tendency to ask for servers and then not play on them or stop playing after a couple of months which tends to be terribly frustrating on the people who run these servers. I don't blame people for not wanting to play a game or a server, you can't force people to do things. I have been in this community for a very long time and there are even fewer who have been around since the inception the community, we have realistically passed our peak and glory days many years ago and I don't see anyone here denying that which leads me to believe most people are on the same page, if we were to bounce back we would've bounced back after classic finally took a nose dive.

For the past year to two years we've been riding on our reputation and keeping what is in reality a small circle that is our community, our means of growth died with classic, some people may remember the attacks on the classic server list which kept people from joining servers, and with Premium getting serious updates a lot of people decided to not come back, Mojang removing the server list was the nail in the coffin. My point is that this community is in a slow burn, we've tried to grow and it simply hasn't happened, I think we should be focusing on the people who are still here and what they want instead of what people might want. Mind you, those things have been always done to an extent but this community is an effort, we've had too many servers like Infection, TTT, servers that people requested and didn't play (There were issues with those servers aside, but the lack of people promising to play and not playing doesn't help). I'm not opposed to us closing our Minecraft servers and other unpopulated servers from other games and sticking to TS and our Forums as our main focus, maybe every couple months we do a poll on what servers for what games we should have and get a community vote, when people stop playing on the server we remove it and do another poll. Essentially make every server an event server. Also I killed TNT and buried it in superstein's backyar[BCOLOR=#ffffff]d.[/BCOLOR]
 

superstein

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My personal three cents would to go back to what we used to be good at. Completely original servers, in a tight community where a lot of people knew each other, with devoted developers, eager to help out.
Here's an idea. I know no one is wanting to do a classic TNT server permanently, but someone said that if we had TNT again, it would be an event server most likely. What if we actually did that as an event server? For just like either 4 days or a week, and in the classic TNT format? Then we could see if it was a hit or not by looking at how many players and activity was there, and maybe see if it was successful enough to make a full server version.

This is just an idea, and please forgive me if this is beating a dead horse or shoving this down everyone's throats. :(
I don't think you understand that we can't just make TNT.
 

ChocoFox

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What I'm stating here is not meant to be an insult or misinformation about anyone, any person or any object/entity, it is plainly my opinion.

Minecraft, I don't believe is entirely a declining community - Microsoft wouldn't have bought something to let it die in their hands, will they? For 2.5 billion dollars, I don't think so. Obviously Microsoft would have many plans for Minecraft, many people are already predicting that. But the current trend of thought is that they are improving Minecraft Realms. Ever since the death of Bukkit, many players have reverted back to other more servers that could provide a better Minecraft gaming community and would be always reliable - if 1.9 comes out, within hours their developers would be slaving away to make their own server API for 1.9 and it would be out in a few days. Although Minecraft's growth has slowed, it is still considered superior to a certain extent.

Blocktopia took quite some time to update, but being a small server, although reliable, was not known much by people playing Minecraft, other than the regulars and rarely some new players. I've seen some players on Create before, new ones especially, who join in, and say a casual 'hi' in chat, before being abruptly replied by a simple 'hi' by the regulars online (I'm guilty of this). Usually these regulars are busy doing their own stuff, trying to build stuff so that they could be ranked up, or just busily working on their own things and are not in the mood to entertain the new players.

When I new player joins, I occasionally get tp requests from them asking to see what redstone insanity I'm building, fairly annoyed, I would decline and ignore their tp requests - look at it this way, I've got my own life here and I prefer solitude. I've once upon accepted these requests, and these newbies would survey my build a bit, become uninterested, and then move on to another.

'What is this?', is my most feared question. I would have to break away from my work and go to them and answer their never ending questions. Most of the time I would lose my train of thoughts and become fairly annoyed. I'm not an entertainer nor a server promoter, you know.

After I'm done patiently explaining what they're looking at, these players would stay around for a bit, and they would appear on the servers for at most another 30 minutes before vanishing off the blocky faces of Create, and I would feel mad as I wasted my time at nothing.

So when I deny and ignore their requests, another regular online would entertain them, and take over my job, or, if the server is quiet, the newbie would just leave to RoF to take a look or something and then vanish.

I think this is one reason why BlockTopia's growth of players is dropping and is now almost plateaued, obviously I'm not pinpointing anyone, but the truth is, we are all annoyed at teaching players new stuff and how things work on certain servers - it's not an easy job, and the reward of the player staying on and playing with everyone else is very rare. One opinion I would suggest is to make things not as complicated, to make simplicity rule the servers, generally, make it more playable and new-player friendly.

I used to run a server last year (it's dead now), and it had a lot of guns, all those fancy-complex stuff. Some players whom I don't know did join and become regulars, but most of them just joined, saw the guns and left - the only person online when they joined was the idiot owner(me) trying to add more and more and more and more guns all the time and making the server increasingly difficult to understand - with blackmarkets and jetpacks, too many mobarenas and all kinds of crap, the players become irritated at this server and did not have the initiative to learn how the economy system worked, how the guns work as frankly - they have nobody to shoot.

Something that would make a server prosper, I remember reading it from somewhere, is to start small, build up a consistent playerbase, and then advertise the server gradually, and bit by bit increase the playerbase. If there are players on a server having fun, they would indirectly lure newbies and chain them to the playerbase, and new ones would even advertise the server to others. "It's like starting an engine", I remember from one post that I read, once it's started, it would run smoothly. However, the starting part is difficult, as you need a new enthusiastic playerbase to begin with.

My suggestion for this part of the 'enthusiastic' playerbase would be this: we only keep the servers that are prospering and not come out with new ones. Kami's Realms is currently the server with the highest consistent playerbase - even at off peak hours at weekdays, it would have 1 or 2 players playing it, or so if I noticed from /glist (I'm banned from Kami, let me be transparent here for the sake of this explanation). So, I suggest we temporarily reduce the servers which aren't active. It's a very painful decision, I know, but change is good sometimes. After all, isn't Change the only thing that dosen't change? Keep Kami's Realm only (I'm only talking about Blocktopia Minecraft servers, no comment on other Blocktopia game servers), and put the other servers into sleep mode (A lot of people's gonna criticize me over this, but hey, you wanted opinions, so here's mine). Afterwards, the community can start doing some advertising over Kami at many websites such as PlantetMinecraft, MinecraftForums and start a voting system. Vote for rewards, I think that is a pretty neat idea.

Going back to my own (dead) server, I used to have this voting attachment I call 'Jackpotter'. It acts like a form of gambling via votes on the server. Every time a player votes, my voting plugin would activate Jackpotter. Basically, Jackpotter is a mini-invention I made to encourage voting and make voters to be seen as 'heroes'. Jackpotter is a completely random commandblock contraption I had made - it randomly picks a number and displays it from ascending order, creating tension within the players whenever it's active. If the number it strikes is 10, all the players online are rewarded greatly monetarily - about 4500 in game currency for them to buy whatever they like. Top voters for a month also get a gift.

For survival servers this kind of 'vote4rewards' treatment may be good - a lot of newbies joined that came from these voting sites (although a lot left as well because of the lack of playerbase, I said that before), and I think Kami could have a good introduction to this kind of thing. Once again, I would like to restate that this is only my opinion, and I don't expect it to be carried out anyways.

I say, we should:
1. Start small again, simplify things, put inactive servers into sleep mode
2. Get a small playerbase
3. Set-up a voting system, but don't launch it yet, get all the players to know the rewards for voting and give them a specified date when this voting starts.
4. On the date of the start of voting, launch the advertisements on the voting sites (PMC, MinecraftForums, all have forums for this kind of thing for free) and announce publicly that the voting has begun.
5. Hopefully the players jam up the voting system and bring the server up to the top.
6. Get a bigger playerbase, and slowly but not too quickly chip in things Kami originally had, like quests, etc.
7. Increase the rewards over time - from one diamond sword to an enchanted diamond pickaxe to special gambling currencies for voters.
8. Initiate parties for events - events in which players get new stuff, and the voter gambling system is activated a few times in succession without players actually voting.
9. When the playerbase is high, ask the players for opinions and start a vote, also, restate the old servers and let them see if they would like to wake up any of them.

This is obviously my own personal opinion, and I expect there would be many people who would yell and scream at this stupid idea - but do reconsider the option to make Blocktopia a better place for everyone.
 

Vino

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The reason most minecraft servers are as big and good as they are is because they have a large income of money from paid featured. Ranks, cosmetics, in game items, etc. Really hard to pay for and advertise a server without any aspects like this.

Also if you wanna advertise servers then you should make banners on server list sites and have people get in game rewards for voting. Not p2w but it does a good job of getting a name out there if it gets votes.

You blame the lack of new players joining on the fact that servers are poor, minecraft is dying, etc. And yes those are true, but honestly I see almost nothing done to get the community name out there nor do our servers have anything special to keep players interested nor have the money to run large star servers even if we get players.
 

Iguana

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The reason most minecraft servers are as big and good as they are is because they have a large income of money from paid featured. Ranks, cosmetics, in game items, etc. Really hard to pay for and advertise a server without any aspects like this.

Also if you wanna advertise servers then you should make banners on server list sites and have people get in game rewards for voting. Not p2w but it does a good job of getting a name out there if it gets votes.

You blame the lack of new players joining on the fact that servers are poor, minecraft is dying, etc. And yes those are true, but honestly I see almost nothing done to get the community name out there nor do our servers have anything special to keep players interested nor have the money to run large star servers even if we get players.
A big reason for a lot of these successful servers managing to stay afloat is that they're all very short minigames with very little persistence and more metagame progression. You have a lot of servers that could be some PVP game with a few quirks, but every time a new game of it starts we all start back at the beginning. Players grind out the shit like starting with a new kit, and then donate for cosmetics because more and more people come in to start the grind of that new kit start (or buy this stage). If you look at Minecade, Hypixel, Shotbow, Overcast, they all share these characteristics and that's just what kids nowadays want to play. As contradictory to my previous statements as this is, a lot of people want to just play on massive servers with a lot of people even if there isn't a lot of "sparkle" to it. The innovation is the first step however to achieving that goal.
 

Chips

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I don't think you understand that we can't just make TNT.
I think I completely understand that you just can't make TNT, but perhaps you interpreted my post wrong. I'm not at all saying "Oh hey, let's create every single classic server we used to have!" Just my idea at the time was to maybe create a whole new, interesting server with developers actively working on it. But also, making an open-ended community, letting the members themselves drive it, instead of force feeding an infant kale juice, sounds like quite the idea. I just didn't want to be mistaken for someone who can't let go of the past, or someone that wants to rush to the future. Anyways, it's ultimately up to the head staff what happens to the community, I doubt we're in bad hands. i think
 

Pick Yer Poison

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Okay, seven pages is enough. This is going nowhere. If you have suggestions or ideas for the community, you can contact head staff directly, but if you just want to "let everyone know" that we don't have as many members as we used to, there's no need to make a new thread about it. Everyone already knows.

If anyone really wants this thread to stay open they are welcome to discuss it with me via PM.
 
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