Declined [Zombie] HellishLands

Love

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Note: I'd like this map to be overlooking the void, if possible. Thanks!

Map Name: HellishLands
Map Authors: AikaQQ
Game Type: Zombie
Map Worldborder: -328X, -534Z, 120x120
Download: /warp HellV2
Round Time: 480
Preparation Time: 60
Spawn Locations: -286X, 98Y, -569Z
[Kits]:

[HUNTERS]​
  • Haunter:
    -Leather Chestplate (Coloured Purple)
    -Leather Pants (Coloured Purple)
    -Leather Boots (Coloured Purple)
    -Stone Sword with Fire Aspect 1 named "Nightmare"
    -Fire Resistance Potion (Splash for 2:15
    -Magma Cube Spawn Egg (x2)
  • FireCommander:
    -Leather Chestplate (Coloured Red)
    -Leather Pants (Coloured Red)
    -Leather Boots (Coloured Red)
    -Fire Resistance Potion (Splash for 2:15)
    -Wooden Sword with Knockback 1
    -Bow with Power 1, Flame 1
    -Arrow (x40)
    -Blaze Spawn Egg
[SURVIVORS]
  • Ashes:
    -Leather Helmet (Coloured Grey)
    -Leather Chestplate (Coloured Grey)
    -Leather Pants (Coloured Grey)
    -Leather Boots (Coloured Grey)
    -Stone Sword
    -Bowl with Sharpness 1, Fire Aspect 1 named "Still Smoldering Ashtray"
    -Bread (x8)
  • Candlewick:
    -Leather Helmet (Coloured Black)
    -Leather Chestplate (Coloured Grey)
    -Leather Pants (Coloured White)
    -Leather Boots (Coloured White)
    -Wooden Sword
    -Bow with Flame 1
    -Arrow (x32)
    -Apple (x16)
    -Cooked Chicken (x5)
  • Flame:
    -Leather Helmet (Coloured Red)
    -Leather Chestplate (Coloured Orange)
    -Leather Pants (Coloured Yellow)
    -Leather Boots (Coloured Blue)
    -Stone Sword
    -Flint and Steel with Sharpness 1, Fire Aspect 2
    -Carrot (x24)
    -Golden Apple
[JUGGERNAUT]
  • Inferno:
    -Iron Helmet
    -Iron Chestplate
    -Iron Leggings
    -Iron Boots
    -Iron Sword with Knockback 1
    -Bow with Power 1, Flame 1
    -Arrow (x32)
    -Potion of Swiftness II (Splash for 1:07)
    -Potion of Regeneration (0:45)
    -Potion of Healing (x2)
    -Cooked Pork (x24)

[Block Restrictions]:
  • Survivors cannot break:
    - BLOCK_OF_DIAMOND
    - SOUL_SAND
    - NETHER_BRICK
    - NETHERRACK
    - NETHER_BRICK_STAIRS
    - THIN_GLASS
    - QUARTZ_BLOCK
    - QUARTZ_STAIRS
    - GLASS
  • Hunters cannot break:
    - BLOCK_OF_DIAMOND
    - SOUL_SAND
    - NETHER_BRICK
    - NETHERRACK
    - NETHER_BRICK_STAIRS
    - THIN_GLASS
    - QUARTZ_BLOCK
    - QUARTZ_STAIRS
    - GLASS
[Optional] Fall damage: No
[Optional] Can drown: No
[Optional] Can use /loc: No
[Optional] Locate randomness: N/A
[Optional] Max build height: N/A


If I missed anything, please tell me!​
 

Naoh

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I don't really have any strong feelings one way or another on this map. It's really nice, but it feels kinda plain. I feel like the gameplay would be alright, but not necessarily great. I'm just going to vote a 0, leaning towards a [BCOLOR=#00ff00]+1[/BCOLOR]
 

Comp

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Personally, I wouldn't mind having this map as zombie, but here is my sum up of the map so far.
The overall aesthetics of the map is ok. Its a bit bland and plain, but acceptable. Maybe a bit more variation on the terrain could help. However, the main issue with the map is the chests.

There appear to be quite few chests on the map, and the ones which are there are usually in non-standard places. For example, very few of the houses have chests inside. However, the real problem is the balance. The chests on the surface are almost useless, whereas the chests in the hidden areas of the map are extremely overpowered in comparison. The hidden areas are often also fairly hard to find, which gives players who know the design of the map a huge advantage. Also, many of the areas have only one way in or out, which could lead to camping. E.g. the house which as far as I can see can only be accessed by the potion room up a ladder.

Once the balance is sorted out, I would be happy to give a positive rating, however at the moment I'll have to say
-1
 

Fragile

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I will begin working on these suggestions as soon as tonihht


Anyhow, I like the map itself and I'm fine with the kits. Mainly what I'm concerned about is that the chests are in odd areas. I won't say too much more, because Computer covered that pretty well. In addition to what he said, I would honestly like to see a bit more block variation in the ground, but maybe that's just me.
I won't vote until I see the changes though, just wanted to give my opinion on the map so far.
 

Mastersten

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Hi Aika,

After strolling through your map for a little while I noticed (what others said before me) that it's very plain, yes it has hills but it's all netherrack. Then I would like if you spent a little bit more time on the interior since it looks a bit left behind (


Further I like the variation of kits, especially the Ashes kit. That's why my vote will be a 0 but if you improve the interior and terrain I will change it to a +1

yours sincerely,
Mastersten
 
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