Yelling.
I want to make this simple and clear:
Kits:
their defense is highly inoptimal; I suggest setting resistance to 1 (displays as Res II for clarity), remove fire resistance for everyone, and remove saturation effect all together (this was constantly healing everybody, which really messed things up).
To try and reduce lag, I suggest making the kits
not drop upon death, and I also want it like this to stop people getting items they are not meant to have with their current kit.
The armor solution... oh boy, was that not a good one.
The primary reason I left chestplates out was because the difference in materials meant a great difference between Blue Fire's defense and everyone else's defense.
To provide a solution, I want all kits to match these chests exactly:
I wish to make it very clear and important to note that the only things which need to be changed are the [BCOLOR=#ffff00]
armor and food[/BCOLOR], everything else was done pretty well.
I might also add that everything in the chests corresponds to the appropriate items on the wall found here
Which I remind you now, can be found by flying upwards from /warp FlamesofTime
Launchers: I wish for launchers to launch straight up (about 20-30 blocks) to allow people to actually use their elytra to any real effect.
Spawns: There are six spawn points; I want the hunters to spawn in the spawn points floating in the air
and for the survivors to spawn on the ones on the ground.
Day/Night:
if it is not yet set to 16000 and time frozen, please do that.
If you are confused about anything, please ask; I clearly wouldn't be posting this if I didn't want the map to be done right.
Thank you for the effort.