Declined [zombie] Swiftland

Plive

Geezuslike
Donor
Joined
Jan 19, 2013
Messages
104
Reaction score
279
Map Name: SwiftLand
Map Authors: Plivre, jackamel, Swift_Siren, Escaperestart
Game Type: Zombie
Map Worldborder: 97 x 96
Round Time: Normal round time
Preparation Time: 3 min
Spawn Locations:

[Kits]:


  • Hunter kit(s)
  • full chain armor
  • Stone axe
  • 64 cooked fish
  • Iron Pickaxe
  • 64 Dirt blocks
  • Survivor kit(s)
  • Full leather armor
  • wooden axe
  • 2 Carrots
  • Juggernaut kit(s)
  • Full iron armor
  • Iron sword
  • Iron pickaxe
  • 128 cooked fish
  • 128 Cobblestone blocks

[Block Restrictions]:
  • Everyone can break and place everything.
[Optional] Fall damage: Yes
[Optional] Can drown: Yes
[Optional] Can use /loc: Yes
[Optional] Max build height: 123

dont forget to put TNT damages ON


/warp swiftland on create

Yes the map is random, thats the point.
Peoples need to make their own stuff by breaking things
Chests only have food inside btw

Mastersten Fixed, removed the enchant table
 
Last edited:

Vatumok

Former CA
Joined
Aug 13, 2011
Messages
715
Reaction score
1,573
I can't give a positive vote on this map yet, in my opinion there are too many flaws that can negatively impact the gameplay:
- There is so much food spammed around the maps that chests are boring, if you want to let survivors break blocks for equipment then just put a lot of food in the kit and remove the chests.
- Allowing survivors to break and build any block has shown to have some problems as it can make hiding a very overpowered strategy.
- Some places are just too strong camping places that it can be hard for hunters to do something.
- The rollercoaster may be a problem, I know zombies can break rails to sabotage it but it can possible be abused.
- SWIFT HEADS EVERYWHERE (MOST IMPORTANT POINT)!!!
 

Mastersten

In Omnia Paratus
Joined
Apr 7, 2012
Messages
872
Reaction score
1,190
First off, thanks for submitting this map Plivre!
This map is totally new since we don't have (many) maps that focus solely on crafting items instead of gathering items so that something I really like!

Further I noticed that you placed both an enchantment table as an Anvil. I'm concerned that due to the different resources in the map this will cause people to overenchant their items (tested really quick, you can get atleast a sharp 2 stone sword from the basic levels, adding that if you kill hunters, you can get more overpowered swords with their xp) so I kinda want you to remove one of 2

Further I love the town-ish looks of it and the use of almost all blocks (except the diamond iron and gold ones) the creativity and aesthetic side are pleased.

however I will go for a [BCOLOR=#999999]0[/BCOLOR] for now cause the Enchantmenttable and anvils will influence the gamemode very very much. Remove the anvils or enchantment table and I will go for [BCOLOR=#00ff00]+1[/BCOLOR]
 

ShadeSlayer98

Member
Joined
Mar 23, 2014
Messages
131
Reaction score
247
Well you really did confuse me with the randomness, congrats. I really enjoyed walking around this map and seeing the crazy buildings. I did see a invis potions but it was only 2 mins so that's fine. The railways all around the map is little op in a way. Besides that it looks fine to me. +1 (Instead of Zombies I think Infection would be great on here with a little editing but that's just me. )
 

Unusual_Dood

Member
Joined
Sep 13, 2015
Messages
132
Reaction score
913
First off, thanks for submitting this map Plivre!
This map is totally new since we don't have (many) maps that focus solely on crafting items instead of gathering items so that something I really like!

Further I noticed that you placed both an enchantment table as an Anvil. I'm concerned that due to the different resources in the map this will cause people to overenchant their items (tested really quick, you can get atleast a sharp 2 stone sword from the basic levels, adding that if you kill hunters, you can get more overpowered swords with their xp) so I kinda want you to remove one of 2

Further I love the town-ish looks of it and the use of almost all blocks (except the diamond iron and gold ones) the creativity and aesthetic side are pleased.

however I will go for a [BCOLOR=#999999]0[/BCOLOR] for now cause the Enchantmenttable and anvils will influence the gamemode very very much. Remove the anvils or enchantment table and I will go for [BCOLOR=#00ff00]+1[/BCOLOR]
I had the idea with the enchantment table. But the idea I had in mind with it was that all swords in the map already had an enchantment(with unbreak) so you only could get to enchant tools and armor. With players crafting theyre own swords I only think this can be fixed by removing the enchantment table.
 

Mastersten

In Omnia Paratus
Joined
Apr 7, 2012
Messages
872
Reaction score
1,190
I had the idea with the enchantment table. But the idea I had in mind with it was that all swords in the map already had an enchantment(with unbreak) so you only could get to enchant tools and armor. With players crafting theyre own swords I only think this can be fixed by removing the enchantment table.
you kinda confuse me here, the map focusses on gathering own resources so there arent any swords?
 

SalientGorilla

The Brutal Create Dictator
Joined
Dec 15, 2011
Messages
556
Reaction score
830
I really enjoy the fact that you actually have to build in the build time period. Brings back old memories of the old AoD where you actually had to prepare, not run to a chest that everyone else runs to and hope you get to it first. I wish more maps were like this, I find them more tactical and more interesting. Nicely laid out map. All the food MIGHT be a bit of a problem, but if it is we can always quickly alter that if it does cause problems.

Other than that, have a big fat

+1
 

Comp

AoD Dev and Admin!
Tech Lead
Community Admin
Admin
Developer
AoD Staff
Joined
Jun 4, 2014
Messages
488
Reaction score
1,006
Thanks for submitting the map olive/plive. I really like the aesthetics of the map and is very unique from what we have currently in AoD. I think it could work really well, however there are a few issues:
  • Everything Vatumok said.
  • The cannon gives you some insane jump boost, which either would be abused or would be a very unfair death. Also, due to it being bedrock, you can't actually get out without getting the jump boost.
  • The survivor kits and juggernaut kits are quite underpowered
  • A lot of random "joke signs", e.g. "Swift sux". It would be nice if these were removed.
  • Lack of variety in chests - I know you wanted just food but I don't think it would work.
I'm going to deny the map for now, but if you fix these issues that myself and other staff members have highlighted and re-submit it, I would be very happy to accept the map.
- Declined
 
Top