Current members
LP: Refrigerated, Wimali
Staff member: IQD, Tamzies
Regular member: Virazu, Laceflower, Kuilin, llamaman5000
LP: Refrigerated, Wimali
Staff member: IQD, Tamzies
Regular member: Virazu, Laceflower, Kuilin, llamaman5000
I suggested this a few weeks ago in the staff forum and would like some player input. Most importantly, I would like to know who would like to be a part of this. I'll copypaste what I posted in the server forums (with a few edits):
RoF Map Committee
i. Preface
Earlier today, I was looking over the CVMR results and felt as though the results were a bit odd and although most of the comments were accurate I believe that there are probably more reliable ways of deciding which maps should be kept and which ones should get removed. Community input is awesome but should not be the only deciding factor.ii. Proposition
The solution? A map committee. This would be a dedicated team of volunteers who decide on the map pool and its various details. It would consist of staff members and normal players.
Their main task can be summed up as ensuring the quality of the map pool and maintaining it. This can be split into three main tasks:
- Reviewing the existing map rotation to remove bad/unpopular maps and clean up the map pool
- Reviewing map submissions to decide what maps should get added
- They would be aided in this task by player comments on the submission thread as well as comments from staff members on the forums/trello
- They would also voice their opinions on Map Competitions and/or join the judges in deciding which maps should win
- Reviewing map lengths and ensuring that each map has a good balance
They could also voice their opinions on other various map-related things such as timer placement, time between waves, nobuild/nodrop/nobreak on each map, but those would not be the main focus—the main tasks at hand would be the three listed above.
A fourth task could be the organization and reviewing of Community-Voted Map Rotations like the one we had recently. Not only analyzing the data, but also taking into consideration every single comment made by players and processing them in such a way that we learn more about what players want in RoF maps and more map-related information.
iii. Team
The ideal team, in my eyes, would consist of anywhere between three and six people in total:
- 1 or 2 Chief(s) who finalize decisions and oversee the committee in general, in cooperation with the high staff of RoF (Directors). They decide which specific things should be focused on.
- 1 or 2 staff members who provide input and decide on things and help with editing maps
- 1 or 2 normal players who provide input and decide on things.
This also means that the team is not set in stone. If there are no staff members or normal players who want to be a part of the Committee, there won’t be any in the Committee. If members go inactive, they get kicked out.
iv. Conclusion
A map committee would be a valuable tool in cleaning up the map pool and ensuring its quality. Although staff members and normal players would be able to voice their opinions on maps, it’s down to the Map Committee to make final decisions.
Later post in the same thread:
More specific tasks for a potential Map Committee to do:
1. Reviewing the existing map rotation to remove bad/unpopular maps and clean up the map pool
This would be done on a map-by-map basis, based on the latest CVMR and players’ opinions in the server. Some maps might not get removed but could get edited to suit the server more. The maps would also be reviewed for quality and balance, in various ways:
A. Make sure a spawnhouse can be built on each map by providing blocks which are safe on all moods around each spawnpoint, to ensure that late-joiners or people who got flooded can create a spawnhouse on any map at any time.
B. Make sure no overpowered items/blocks are available by removing hidden chests, an excess of a certain (rare) material. We would also try to remove things rather than making them nobreak/nodrop due to nobreak/nodrop being very annoying for the normal player.
C. Make sure nobreak/nodrop is more consistent by reviewing each map’s nodrop/nobreak list. Some maps with a lot of quarts don’t have it as nobreak, other maps with almost no quartz at all have it on nobreak—it doesn’t make any sense.
D. Make sure maps are playable/survivable on all moods as well as making sure that maps aren't too laggy on all moods.
D. Make sure spawnpoints are somewhere high in the map so that the spawn is not flooded early on.
2. Reviewing map lengths to ensure that each map has a good length
This would also be done on a map-by-map basis, as it is impossible to decide this based on a few hard factors like a maps’ size. This should not only be based on the size of a map, but also on its popularity and the amount of content it offers.
A. Make sure all timers release in time for the entire map to flood.
B. Make sure all timers are in good locations which don’t ruin the aesthetics of the map.
C. Potentially make all timers like the ones on Hole because that looks so much more beautiful—but this would be an extra thing, not a priority at all
D. Make sure that the timers are evenly spaced out so that people have enough time to explore each map but also give an appropriate time between each wave and major change of height which gets flooded.
3. Reviewing map submissions to decide which maps get added
A. Take into consideration comments on the forum thread left by players and staff as well as comments on the trello
B. Voice opinions on map competitions (and/or be judges) as well as organizing community-voted map rotations
C. Review the current map format on the forums and adapt it for different gamemodes as well as including more things for people to fill in (only things which are required; no need to add useless fluff)
They would also have various other tasks, which fall outside those three categories but should still get done:
4. Fix all of those air holes/pockets in all of the maps. This would be a long-term project, slowly getting worked on.
5. Backup all maps and their configurations in case something like the airholes thing happens again so we can just restore maps to a time before they had something like that.
6.Create a complete map list preferably as a spreadsheet, with as much info as possible
7. Update the map authors for all maps currently in-rotation
8. Create Winter/Summer versions of maps to have a "seasonal" rotation-- to spice things up. (people like this)
9. Add more alternate spawns on maps like the one on spoopy
10. Make sure all timers look consistent with every timer looking the exact same and being clearly marked.
11. Create a map changelog so players are always up-to-date with map changes and new maps being added/removed from the rotation.
12. Provide information to mapmakers regarding what's allowed/banned in maps, what's possible, etc.
That's all I posted in the staff forums. What do you guys think?
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