Hi Okx, I want to thank you for submitting another map.
After reading Arelic's concerns, and your reply, I do see you have corrected some flaws of the map. However, I see some aspects of the map, which still concern me, and are closely related to (or just are) the same concerns Arelic expressed. Let's have a look at Arelic's points and see what can (and in my opinion needs to) be done.
1. Blue spawn
Fixed.
2. The map is a bit too open
You mentioned that you have added more hiding spots, which is great, but I still feel like the map is too open. You have provided cover around the walls of the map, which I think will
not provide cover at all.
There are a lot of these in the map, probably put in to provide cover from getting shot. However, I do not think you will be save behind these at all, since they can easily be shot around/over.
Making these taller and/or wider will make the hallways less open, and provide better shelter.
While there are spots with enough provided terrain/structures, there are also very open spots, like this one:
When standing in an open spot like this one, will make you very vulnerable.
Adding more terrain/structures to these parts will provide for better gameplay (and in my opinion appearance).
3. Confusing layout
I am happy you have changed the wool to clay, this doesnt only look better (like you said), but also makes it clearer what the flag is and what the structures are.
Now for the remainder:
1. First of all, I want to say I agree with what Arelic said, and do still think this could be an issue (for players, new to the map):
Until the players get used to the map, it'll be hard for them to find the way to the flag, as there are no indicators of where the flag is, but only indicators for which side the player is on.
2. I have been running around your map quite a bit and I struggled with one thing most of all, not ending up running in circles. I will try to point out what I mean, but the message I want to bring across can get lost along the way (so ask me ingame what I mean, if you do not understand).
When you leave spawn there are two ways to go; up the stairs, and straight ahead. These are the two places you will end up:
Unrelated to which of these paths you take (one of 3) you will eventually end up at your own flag, at the spot the first of these 2 images was taken, or at this dead end (on the right):
While there are more ways to leave spawn (6 in total: staircase at spawn (only leads to flag or back to start), 2 other paths to flag or start, 3 paths to other team's side), because of this 'circle' in the map it is hard to navigate to the other team's flag.
If you could find a way to break through the 'circle', combined with making it clearer where the flag is, the map would improve a lot.
ps if the last part was in any way unclear (which I can imagine), tell me ingame and I'll help you out