Map Name: Sword's Keep
Map Authors: Catcocomics
Game Type: Zombie
Map Worldborder: Self-contained
Download: /warp swordkeep
Game Time: Noon/Afternoon, dynamic
Screenshots:
Minimum amount of players: 6, may increase or decrease later
Block explosion list: Explodable: Dirt, Grass, Wood, Iron Bars, Cracked Stone Bricks, Logs, Tall Grass, Flowers, Leaves.
Block drop on/off: off
Notes:
-Players are advised to not jump off either of the side walls or the rear portions of the turrets, for only void awaits thee.
-Map designed to be a siege.
Spawn Locations: Hunters respawn in the forest (locations marked by dragon heads). Survivors spawn on the light blue kit box in front of the Church of the Sword.
Preparation time: 180-300 seconds
Round Time: 600-900 seconds (might decrease if survivors die too quickly)
[Kits]:
Survivors, Jugger, and Dark Hunter:
Hunters:
General Summary:
-Castle Guard: Some guy with a bunch of food. Better get busy to prepare for the invasion. (permanent glowing effect)
-Hero of the Sword: The legendary hero of the sword is all that remains between the monster horde and Sword's Keep. (permanent glowing effect)
-Traitor: Apparently this guard wasn't too happy about Sword's Keep and decided to bring explosives to work. Kill him fast, before he destroys your defense from the inside! (permanent glowing effect)
-Skully: Bonehead with a very direct approach. Intended for harassing guards, felling trees and wooden barricades (as well as the castle's occupants), and scaling walls.
-Moley: Equipped with digging equipment and short-term cloaking brews. Not very durable, but made to be those sneaky fiends that tunnel through soft soils at lightning speeds. [Caution]: though there is a bedrock floor, it is possible to tunnel straight into the void if you dig recklessly around the castle.
-Holey: Equipped with fire weapons and TNT galore. Meant to be short lived and destructive, and good for blasting through weak walls. Carries a fragile pick as back up and for precision.
[Block Restrictions]:
Can't Break or Place: cobblestone, stone bricks (normal), moss stone, half slabs, whole slabs, furnaces, crafting tables, brewing stands, book shelves, cauldrons, anvils, glowstone, packed ice, fences, end stone bricks, end rods, stained glass, stained glass panes, or wool.
this list applies to both teams.
Fall damage: yes
Can drown: no
Max build height: 35
Enable insta-zombify?: no
[Optional] Percentage drop rate for each team: 0% for both teams
[Optional] Juggernaut Chance: 12%
Map Authors: Catcocomics
Game Type: Zombie
Map Worldborder: Self-contained
Download: /warp swordkeep
Game Time: Noon/Afternoon, dynamic
Screenshots:
Minimum amount of players: 6, may increase or decrease later
Block explosion list: Explodable: Dirt, Grass, Wood, Iron Bars, Cracked Stone Bricks, Logs, Tall Grass, Flowers, Leaves.
Block drop on/off: off
Notes:
-Players are advised to not jump off either of the side walls or the rear portions of the turrets, for only void awaits thee.
-Map designed to be a siege.
Spawn Locations: Hunters respawn in the forest (locations marked by dragon heads). Survivors spawn on the light blue kit box in front of the Church of the Sword.
Preparation time: 180-300 seconds
Round Time: 600-900 seconds (might decrease if survivors die too quickly)
[Kits]:
Survivors, Jugger, and Dark Hunter:
Hunters:
General Summary:
-Castle Guard: Some guy with a bunch of food. Better get busy to prepare for the invasion. (permanent glowing effect)
-Hero of the Sword: The legendary hero of the sword is all that remains between the monster horde and Sword's Keep. (permanent glowing effect)
-Traitor: Apparently this guard wasn't too happy about Sword's Keep and decided to bring explosives to work. Kill him fast, before he destroys your defense from the inside! (permanent glowing effect)
-Skully: Bonehead with a very direct approach. Intended for harassing guards, felling trees and wooden barricades (as well as the castle's occupants), and scaling walls.
-Moley: Equipped with digging equipment and short-term cloaking brews. Not very durable, but made to be those sneaky fiends that tunnel through soft soils at lightning speeds. [Caution]: though there is a bedrock floor, it is possible to tunnel straight into the void if you dig recklessly around the castle.
-Holey: Equipped with fire weapons and TNT galore. Meant to be short lived and destructive, and good for blasting through weak walls. Carries a fragile pick as back up and for precision.
[Block Restrictions]:
Can't Break or Place: cobblestone, stone bricks (normal), moss stone, half slabs, whole slabs, furnaces, crafting tables, brewing stands, book shelves, cauldrons, anvils, glowstone, packed ice, fences, end stone bricks, end rods, stained glass, stained glass panes, or wool.
this list applies to both teams.
Fall damage: yes
Can drown: no
Max build height: 35
Enable insta-zombify?: no
[Optional] Percentage drop rate for each team: 0% for both teams
[Optional] Juggernaut Chance: 12%