Map Name: Eclipsed Quadrants
Map Authors: Catcocomics
Game Type: Mob
Map Worldborder: Self-contained
Download: /warp EclipseQuads
Game Time: 16000 ticks
Screenshots:
Maximum amount of players: 4
Jump pads: There are a couple at the bases of the four main structures so people can quickly get above ground-level, as well as some behind the bi-elemental islands and at the base of the central eclipse island.
Additionally, the Wind quadrant is crawling with them.
They all need to be able to launch people up onto the ledge just above them.
Notes:
*Players can't actually fall into any death pits, despite the Wind quadrant appearing to have a big void pit.
I assure, that is a barrier floor down there, and those clouds are in fact carpets.
*Map includes 6 kits, each with their own special strengths and weaknesses.
*Kit armor also can't be removed (binding curse), and the map's shops are built around that.
*Oh yes, and err, kit stuffs is unbreakable.
*Kit boxes and Player Spawn:
Wave time: Let's try a minute for now...
Shop Locations: shulker boxes inside each of the four main buildings. Each shop is different
Mob spawn locations: Dragon Heads on these bi-elemental islands
[Optional] End Wave: 20
[Optional] Mobs which can spawn:
Zombies
Husks
Spiders
Skeletons
Strays
Endermen
Blazes
Ghasts
Zombie Pigs
Lil shrimplets Silverfish
Slimes
Creepers
P.S. Let me know if anything in the shops or kits is too strong.
P.P.S. Probably best to tend to the mob suggestion first, unless you're for sure that AoD is ok with multi-kit mob maps. Then again, suggestions are probably processed faster than maps...
P.P.P.S @Comp let's you and me actually get around to fixing Time Flames soon, please.
Map Authors: Catcocomics
Game Type: Mob
Map Worldborder: Self-contained
Download: /warp EclipseQuads
Game Time: 16000 ticks
Screenshots:
Maximum amount of players: 4
Jump pads: There are a couple at the bases of the four main structures so people can quickly get above ground-level, as well as some behind the bi-elemental islands and at the base of the central eclipse island.
Additionally, the Wind quadrant is crawling with them.
They all need to be able to launch people up onto the ledge just above them.
Notes:
*Players can't actually fall into any death pits, despite the Wind quadrant appearing to have a big void pit.
I assure, that is a barrier floor down there, and those clouds are in fact carpets.
*Map includes 6 kits, each with their own special strengths and weaknesses.
*Kit armor also can't be removed (binding curse), and the map's shops are built around that.
*Oh yes, and err, kit stuffs is unbreakable.
*Kit boxes and Player Spawn:
Shop Locations: shulker boxes inside each of the four main buildings. Each shop is different
[Optional] Mobs which can spawn:
Zombies
Husks
Spiders
Skeletons
Strays
Endermen
Blazes
Ghasts
Zombie Pigs
Slimes
Creepers
P.S. Let me know if anything in the shops or kits is too strong.