Map Name: Spirit Hollow
Map Authors: Catcocomics
Game Type: Zombie
Map Worldborder: Self-Contained
Download: /warp SpiritHollow
Game Time: 18000
Minimum amount of players: 5
Notes:
*I've place several Sea Lanterns on top of several trees and structures to mark chest locations as best I can.
-Despite my best efforts to do so, it may be easiest to either use a chest-specific X-ray or to have a copy of the map with all the stained glass removed.
-I also don't want to see any Sea Lanterns in the final map, and since I only used them to mark chests, you can easily wipe them away.
*Chest loot all selected from a loot table I made in my inventory. Includes:
-various foods that are probably appropriate to the current season.
-Sweep 1 wood sword, nearly destroyed Sweep 2 stone sword, sharp 1 sweep 3 stone sword, and sweep 3 iron sword.
-Leather, Chain, and Gold armor (excluding any form of helmet).
-Bows, Flame Bows, and 3 pow 2 flame bows, as well as a bunch of arrows (normal and spectral).
-Snowballs (named Baseball) and nearly destroyed shields (named Dark Oak Door).
*Enchanted armor (apart from the prot 5 masks) is completely exclusive to hunter kits. The 8% hunter drop rate makes this very precious to survivors.
Spawn Locations: All players spawn on any of the 5 obsidian pads located directly below the beacons (please remove all beacons and gold blocks in final map)
Preparation time: 120 seconds - subject to change if not optimal for this map
Round Time: 8 minutes - ditto above condtioning
[Kits]: Kit boxes next to warp location, but special notes and brief summary:
*There are 5 Survivor kits - each a clone of each other with the one difference being the mask equipped (Fox, Ghost, Skeleton, Wither Skeleton, Creeper) - kits start with only a mask and a sweeping 1 wood sword.
*Jugger is only kit with any form of diamond equipment (sword and chestplate)
*Survivor Masks cannot be unequipped (unless binding curse is broken in AoD)
-That said, there's really no reason to remove masks due to lack of helmets, unless trading with a friend.
*Headless Horseman (dark hunter) has chain/iron blend and iron axe (please test and make for sure that it does 9 damage in final map).
-probably not a good idea to give Horseman and actual horse, given the type of terrain
*Pumpling is defensive hunter kit.
*Ghoul is strictly harassment.
*Infernal Wisp is auxiliary offensive hunter kit.
*Enchanted armor only to be obtained from hunter kits.
[Block Restrictions]: Everything is equal to Bedrock to all teams
Fall damage: Can the players take fall damage?
Locate randomness: 1000 blocks
Enable insta-zombify?: No
Percentage drop rate for each team: Survivors: 100% | Hunters: 8%
Juggernaut Chance: 12%
Map Authors: Catcocomics
Game Type: Zombie
Map Worldborder: Self-Contained
Download: /warp SpiritHollow
Game Time: 18000
Minimum amount of players: 5
Notes:
*I've place several Sea Lanterns on top of several trees and structures to mark chest locations as best I can.
-Despite my best efforts to do so, it may be easiest to either use a chest-specific X-ray or to have a copy of the map with all the stained glass removed.
-I also don't want to see any Sea Lanterns in the final map, and since I only used them to mark chests, you can easily wipe them away.
*Chest loot all selected from a loot table I made in my inventory. Includes:
-various foods that are probably appropriate to the current season.
-Sweep 1 wood sword, nearly destroyed Sweep 2 stone sword, sharp 1 sweep 3 stone sword, and sweep 3 iron sword.
-Leather, Chain, and Gold armor (excluding any form of helmet).
-Bows, Flame Bows, and 3 pow 2 flame bows, as well as a bunch of arrows (normal and spectral).
-Snowballs (named Baseball) and nearly destroyed shields (named Dark Oak Door).
*Enchanted armor (apart from the prot 5 masks) is completely exclusive to hunter kits. The 8% hunter drop rate makes this very precious to survivors.
Spawn Locations: All players spawn on any of the 5 obsidian pads located directly below the beacons (please remove all beacons and gold blocks in final map)
Preparation time: 120 seconds - subject to change if not optimal for this map
Round Time: 8 minutes - ditto above condtioning
[Kits]: Kit boxes next to warp location, but special notes and brief summary:
*There are 5 Survivor kits - each a clone of each other with the one difference being the mask equipped (Fox, Ghost, Skeleton, Wither Skeleton, Creeper) - kits start with only a mask and a sweeping 1 wood sword.
*Jugger is only kit with any form of diamond equipment (sword and chestplate)
*Survivor Masks cannot be unequipped (unless binding curse is broken in AoD)
-That said, there's really no reason to remove masks due to lack of helmets, unless trading with a friend.
*Headless Horseman (dark hunter) has chain/iron blend and iron axe (please test and make for sure that it does 9 damage in final map).
-probably not a good idea to give Horseman and actual horse, given the type of terrain
*Pumpling is defensive hunter kit.
*Ghoul is strictly harassment.
*Infernal Wisp is auxiliary offensive hunter kit.
*Enchanted armor only to be obtained from hunter kits.
[Block Restrictions]: Everything is equal to Bedrock to all teams
Fall damage: Can the players take fall damage?
Locate randomness: 1000 blocks
Enable insta-zombify?: No
Percentage drop rate for each team: Survivors: 100% | Hunters: 8%
Juggernaut Chance: 12%