Map Name: LanternSQ_Pottery
Map Authors: Catcocomics
Game Type: FFA/TDM
Map Worldborder: Self-Contained (I seem to make a lot of self-contained maps, huh? would it be possible/wise to expand the world border so it doesn't mess with the intended aesthetics like it does in October Woods?)
Download: /warp LanternSQpottery
Game Time: Midnight
Screenshots: [Same as the mob version]
Minimum amount of players: 2
Jump pads: All in water, all max power
Notes:
*Please remove all shulker boxes in the final map, since they're all either kits or mob shops.
*For FFA version, I may encourage using more masks than just the TDM masks.
*All kit items are from the Mob version.
*Trade some defense for elytra utility.
Game Type: Both
Preparation time: Standard
Round Time: Standrad
Spawn Locations:
FFA: any of the glowstone pads (land and water)
TDM: Team Sushi spawns at the Black Flag and Team Soup spawns at the Blue Flag (no worries, I'll stop with the color confusion on the actual Teams part).
Kits: See the shulker boxes on the roof next to a sign labelled "FFA/TDM" - Both kits get infinite water breathing
(both kits are Identical, except that the Sushi kit has a sushi mask and the Soup kit gets a Soup mask).
(TDM) Teams: Team SUSHI (Black) vs Team SOUP (Dark Red) - ready for some soggy seaweed shenanigans?
Fall damage: That would be silly for the fastest way from the bottom to the top to drain your entire health pool (fall damage off).
Can drown: No, but keep the water breathing anyway to help with water vision.
Lives: Standard + 1 (I guess that makes total 6?)
Just like on the mob version, I'd like to ask if the layout of the map can work for a short, no-chest zombie map (I have kits prepared and everything).
Map Authors: Catcocomics
Game Type: FFA/TDM
Map Worldborder: Self-Contained (I seem to make a lot of self-contained maps, huh? would it be possible/wise to expand the world border so it doesn't mess with the intended aesthetics like it does in October Woods?)
Download: /warp LanternSQpottery
Game Time: Midnight
Screenshots: [Same as the mob version]
Minimum amount of players: 2
Jump pads: All in water, all max power
Notes:
*Please remove all shulker boxes in the final map, since they're all either kits or mob shops.
*For FFA version, I may encourage using more masks than just the TDM masks.
*All kit items are from the Mob version.
*Trade some defense for elytra utility.
Game Type: Both
Preparation time: Standard
Round Time: Standrad
Spawn Locations:
FFA: any of the glowstone pads (land and water)
TDM: Team Sushi spawns at the Black Flag and Team Soup spawns at the Blue Flag (no worries, I'll stop with the color confusion on the actual Teams part).
Kits: See the shulker boxes on the roof next to a sign labelled "FFA/TDM" - Both kits get infinite water breathing
(both kits are Identical, except that the Sushi kit has a sushi mask and the Soup kit gets a Soup mask).
(TDM) Teams: Team SUSHI (Black) vs Team SOUP (Dark Red) - ready for some soggy seaweed shenanigans?
Fall damage: That would be silly for the fastest way from the bottom to the top to drain your entire health pool (fall damage off).
Can drown: No, but keep the water breathing anyway to help with water vision.
Lives: Standard + 1 (I guess that makes total 6?)
Just like on the mob version, I'd like to ask if the layout of the map can work for a short, no-chest zombie map (I have kits prepared and everything).