I'm planning on starting up another roleplay. Not right now, as I'm too busy to be doing so as of the moment, but I'd like to do so soon. Sometime this year, at the very least.
The setting would most likely be one that I had suggested in the past in a Discord chat (it didn't happen then, unfortunately); an artifact hunt, chasing after runaway objects of great power, though I might go for something else instead if I get a better idea.
However, there's something a little different with the mechanics that I'm planning to set out no matter what sort of setting the roleplay takes place in, regarding the characters;
That is, the backstories will already be pre-set.
Upon the pick of a setting, I will have already written out backstories whether detailed or brief, and whoever signs up for this game will have to go with the backstory I give them regardless of what kind of backstory it is; their personality, physical appearances and what their characters choose to do is entirely up to them, but they have to keep in mind that their backstories are things the characters they play actually experienced and remember, and have to narrate as such. I may potentially decide physical abilities and skills the characters have beforehand, too, though this will be negotiable based on how the player wants to play their character (for example, a character is born in a league of assassins as a backstory but doesn't have the ability to fight in their list of skills because they never liked the sight of blood as a choice in characterization).
Some of the backstories will most definitely be tied together, and may even affect one another. Two backstories could be those of twins, or neighbours, or one of them murdered the other's parents and in such cases I may or may not inform the parties involved of the connection they hold or even hold a joint convo, depending on the circumstances.
All of this, of course, could be prefaced with the question of what would people aren't okay with so no one's displeased by what they get (it's supposed to be fun, after all!) So if someone wants to play a person who's cheery but says no to a happy background for some reason, I can work with that.
With that said, I will not be able to participate in this sort of a roleplay as normal, only able to control minor characters and perhaps major characters with little screentime. I will probably need to get a co-host at some point.
It is most likely that I'll make a very small game to test the idea out first, though, or start out with a small amount of players that increase over time. Maybe 6 to 8 characters at first, tops.
There will definitely be a planned end game. A set goal to work towards and end it on, so it doesn't just die from inactivity.
If I get overexcited and make enough backstories, I might start the game much earlier than expected.
So... What do you guys think? I'm still in the planning stages, so it's not coming out right now, but I'd like to know if anyone's interested in playing this kind of roleplay.
The setting would most likely be one that I had suggested in the past in a Discord chat (it didn't happen then, unfortunately); an artifact hunt, chasing after runaway objects of great power, though I might go for something else instead if I get a better idea.
However, there's something a little different with the mechanics that I'm planning to set out no matter what sort of setting the roleplay takes place in, regarding the characters;
That is, the backstories will already be pre-set.
Upon the pick of a setting, I will have already written out backstories whether detailed or brief, and whoever signs up for this game will have to go with the backstory I give them regardless of what kind of backstory it is; their personality, physical appearances and what their characters choose to do is entirely up to them, but they have to keep in mind that their backstories are things the characters they play actually experienced and remember, and have to narrate as such. I may potentially decide physical abilities and skills the characters have beforehand, too, though this will be negotiable based on how the player wants to play their character (for example, a character is born in a league of assassins as a backstory but doesn't have the ability to fight in their list of skills because they never liked the sight of blood as a choice in characterization).
Some of the backstories will most definitely be tied together, and may even affect one another. Two backstories could be those of twins, or neighbours, or one of them murdered the other's parents and in such cases I may or may not inform the parties involved of the connection they hold or even hold a joint convo, depending on the circumstances.
All of this, of course, could be prefaced with the question of what would people aren't okay with so no one's displeased by what they get (it's supposed to be fun, after all!) So if someone wants to play a person who's cheery but says no to a happy background for some reason, I can work with that.
With that said, I will not be able to participate in this sort of a roleplay as normal, only able to control minor characters and perhaps major characters with little screentime. I will probably need to get a co-host at some point.
It is most likely that I'll make a very small game to test the idea out first, though, or start out with a small amount of players that increase over time. Maybe 6 to 8 characters at first, tops.
There will definitely be a planned end game. A set goal to work towards and end it on, so it doesn't just die from inactivity.
If I get overexcited and make enough backstories, I might start the game much earlier than expected.
So... What do you guys think? I'm still in the planning stages, so it's not coming out right now, but I'd like to know if anyone's interested in playing this kind of roleplay.
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